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Extreme Nights at Freddy's

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"You thought the original was hard? Try this on for size!" -short description

Extreme Nights at Freddy's is a harder version of Five Nights at Freddy's. It has 7 nights in total, with 13 animatronics to deal with all at once.

SummaryEdit

Fazbear Entertainment found the toy animatronic parts after the events of the bite of '87 as well as the now-fixed Springtrap who goes by the name of Spring Bonnie, and decide to put them in the location of the first game. This means you have all of the original animatronics, the new Springtrap, and all of the second game to worry about at once. You, being the new night guard, have to stay there for five nights, do overtime for two more nights and survive each one succesfully to finish the game.

AnimatronicsEdit

FreddyEdit

Freddy returns as the mascot of the series once again. He begins moving on Night 3, and maintains his appearance from the first game. Starts on the Show Stage and ignores the blindspot.

Toy FreddyEdit

Toy Freddy also comes back from the ruins of the bite of '87 incident. He also begins moving on night 3, and keeps his usual second game appearance. Starts on the Toy Stand and ignores the blindspot.

BonnieEdit

Bonnie is one of the most active animatronics in the game like the first two games. He begins moving on Night 1 with his first game appearance. Starts on the Show Stage.

Toy BonnieEdit

Toy Bonnie also re-appears in the game with his standard second game appearance like Toy Freddy. He also begins moving on Night 1. Starts on the Toy Stand.

ChicaEdit

Chica is one of the slowest animatronics to move. She maintains her usual first game appearance like Bonnie and Freddy, begins moving on Night 1. However, she is not that active until Night 2. Starts on the Show Stage.

Toy ChicaEdit

Toy Chica is like Chica. She is very slow to move, and acts the same. She has her debut appearance, and begins moving on Night 1, not too active until Night 2. Starts on the Toy Stand.

FoxyEdit

Foxy, once more, returns as the sneaky and speedy type character. He begins moving on Night 2 with his debut appearance from the first game. Starts in Fox Cove and ignores the blindspot. If he leaves, he will dash down the West Hall at high speed, straight into the office. To block him out, shut the right door to send him back to Foxes Cove.

MangleEdit

Returning with Foxy, Mangle is fully repairred. She is also the speedy and sneaky type, and begins moving on Night 2. Starts in Fox Cove and ignores the blindspot. If she leaves, she will dash down the East Hall at high speed, straight into the office. To block her out, shut the right door to send her back to Foxes Cove.

BBEdit

BB returns as the most annoying character in the entire series. He is very slow like both Chicas, and moves very far. Begins moving very late in Night 2, starts at the Toy Stand. If he gets in, he will disable all light sources.  How painful...

Golden FreddyEdit

Golden Freddy comes back again as the mysterious enigma. He can only attack at random times on any night, and acts like he did in the first game, except he doesn't crash the game. He also ignores the blindspots. Vanishes if you put the camera up while he's in the office. Appears from the Backroom.

BGEdit

Balloon Girl makes her first serious appearance in this game. She moves at the speed of the Bonnies, but has a longer movement path than BB has. Begins moving quite early in Night 2, starts at the Toy Stand. If she gets in, she will disable your defenses (cameras and doors).

The PuppetEdit

The Puppet is back once more to be annoying. Once again with his usual music box mechanic, if it is fully unwound, instant game over. The music box begins unwinding on Night 1, at 2 AM. Music box is located at the Backstage.

Spring BonnieEdit

Springtrap is back in his latest incarnate, Spring Bonnie, in a fully fixed state. He's as slow as the Freddy's, and his movement path is rather slow. Spring Bonnie's unique gimick comes into play when you here banging. There are multiple vents all around the bulding, where only he can go in, and there are doors to seal off each one, even though only one can be shut at a time. Bypassing blindspots too, Spring Bonnie is a big threat. Begins moving late on Night 2, and begins at the Show Stage.

CamerasEdit

Show Stage - Self explanatory. Freddy, Bonnie, Chica and Spring Bonnie begin here.

Toy Stand - A resting place for the toy animatronics. Toy Freddy, Toy Bonnie, Toy Chica, BB and BG begin here.

Dining Area - The main spot in the building. Freddy, Toy Freddy, Bonnie, Chica, BG and Spring Bonnie can be here.

Backstage - Another main spot. Toy Freddy, Bonnie, and Spring Bonnie can be here. Golden Freddy begins here. The music box is located here.

Foxes Cove - A resting place for the foxes. Toy Chica and Spring Bonnie can be here. Foxy and Mangle begin here.

Resrooms - The final main spot. Freddy, Chica, Spring Bonnie and BG can be here.

Supply Closet - One of the 2 closest spots to the office to the left. Toy Freddy, Bonnie, Toy Chica, and BB can be here.

Kitchen - One of the 2 closest spots to the office to the right. Freddy, Chica and Spring Bonnie can hide here. The footage is disabled, but you can still hear them!

West Hall - The closest spot on the left next to the office. Toy Freddy, Bonnie, Toy Chica and Spring Bonnie can be here. Foxy can be seen running down here if you check here after he left the Foxes Cove.

East Hall - The closest spot on the right next to the office. Freddy, Toy Bonnie, Chica, BG and Spring Bonnie can be here. Mangle can be seen running down here if you check here after she left the Foxes Cove.

Vent A - A vent which links the Backstage to the Supply Closet. Spring Bonnie can be seen crawling through here.

Vent B - A vent which links the Restrooms to the Kitchen. Spring Bonnie can be seen crawling through here.

Vent C - A vent which links the Dining Area to the Office. Spring Bonnie can be seen crawling through here.

NightsEdit

Night 1Edit

Night 1 isn't too hard. It's got a lot of things after you already, but you've still got plenty of time.

Active animatronicsEdit

Bonnie,Chica,Toy Bonnie,Toy Chica,The Puppet and Golden Freddy

Night 2Edit

Night 2 spices things up a bit. Nearly everyone is now after you, on a rush for vengance and to end your life.

Active animatronicsEdit

All from Night 1 plus Foxy, Mangle, BB, BG,and Spring Bonnie

Night 3Edit

Night 3 is the mid-way point. Everybody is after you, and is litterally out for blood.

Active animatronicsEdit

All from Night 2 plus Freddy and Toy Freddy

Night 4Edit

Night 4 is nearly the end of the main game and is quite a big challenge.

Active animatronicsEdit

All except Toy Freddy, Toy Bonnie, Toy Chica, BB, BG and Mangle

Night 5Edit

Night 5 is the final night in the main game, and the biggest challenge until you beat it. Take the good luck while you can, you're gonna need it.

Active animatronicsEdit

All animatronics are active

Night 6Edit

After beating Night 5 and received the paycheck, you are taken back to the main menu, and Night 6 is available for play. Night 6 is basically Night 5, but a lot more difficult. Night 6 also does not have a phone call unlike the previous 5 nights.

Active animatronicsEdit

All animatronics are active

Phone CallsEdit

Night 1Edit

Ringing X2. Phone picked up.

"Hello? Hello hello? Uh, hello and welcome to this new rebranded version of Freddy Fazbear's Pizza. I'm here to talk you through some of the things you can expect to see down this new and exciting career path. Don't take my word for it, it's not all sunshine and rainbows, you know? Anyway, the reason why you're here is because the animatronics cannot roam during the day because their servos will lock up if they are turned off too long, so we need someone to check on them during the night, like you! But the main thing is.. If they see you.. They won't recognise you as a person in anyway. They will see you as an empty suit without an endoskeleton inside. So if they get in they'll probably... Forcefully put an endoskeleton in you and take out your normal skeleton. Yeah, it's weird.. But hey, first day should be rather easy! Check the cameras, the doors, but only if necessary! Same goes for the vent doors! Oh, almost forgot! There's a music box in the backroom, and it needs to be wound up remotely, don't forget about it! Alright, good night!"

Phone put down.

-Phone Guy

Night 2Edit

Ringing X2. Phone picked up.

"Hello? Hello hello? Oh hey, you made it to day two, congratulations! I will not talk as long, Freddy and his friends get more active the more the same guard takes the shift, they get more urgent to do their things. I'm sure when you've looked around, you've seen Spring Bonnie, right? ...Oh wait.. Oh, uh, right! Spring Bonnie acts really weird.. Remember the vents? If he's gone from the other cameras, he should be in one of those. You know what to do when you find him. Don't let him get too close. Oh, also check on the Foxes Cove. The two in there seem really shy, and come more active in the light the less they get checked on. But other than that, you should be fine! Do the usual! Make sure you check on everyone, especially the two at the Foxes Cove! Alright. Good night!"

Phone put down.

-Phone Guy

Night 3Edit

Ringing X2. Phone picked up.

"Hello? Hello hello? Oh, hey, you made it to day three, nice work! People would be leaving by now, aren't you- nevermind. Anyway, I'll bring you update onto a few things happenning.. I'm really sure you have seen the balloon kids around, right? They're two of the things that everyone really hates.. Just don't let them in, you'll regret it. But hey, might as well explain a bit.. Uh.. The toys are getting relly buggy, so they might not work.. Less work on you, right? I think a man in purple was inside Spring Bonnie, somehow alive... It's some weird thing.. Anyway, have a good night, and I'll talk to you tomorrow!"

Phone put down.

-Phone Guy

Night 4Edit

Phone ringing X2. Phone picked up.

"Hello? W-what are you doing? This place is not as safe as I thought! Vent banging I uh... Was that the vents? Oh no... Uh, look, I can't talk to you, it's been a terrible night for me here... Golden Freddy laugh WOAH, what is that? Uh... Oh no... Golden Freddy scream, static"

Phone put down.

-Phone Guy

Night 5Edit

Phone ringing X2. Phone picked up.

"I am surprised you are still here. Your friend is dead, so what now? Give up, you have lost this job and your friend that was with you through the whole week, and he is now OUR friend. Prepare to die."

Phone put down.

-"Phone Guy"

Custom NightEdit

Returning from FNAF 1 and 2, we have the Custom Night. It works the same as it does in FNAF 2. There are multiple challenges to complete which give you ingame rewards. You can also adjust the A.I of the animatronics from 0 to 20.

PresetsEdit

The Puppet is active on all presets

Freddy Bonnie Chica Foxy Golden Freddy BB BG Toy Freddy Toy Bonnie Toy Chica Mangle Spring Bonnie
Fazbear Rollout 20 15 10 5 10 10 10 20 15 10 5 15
Open Up 20 20 20 20 20 0 0 0 0 0 0 20
Extreme Night of Doom 20 20 20 20 20 20 20 20 20 20 20 20
Springing the trap 0 0 10 0 20 5 5 0 10 0 0 20
Bunch of Ballooney 15 0 0 10 15 20 20 15 0 0 10 0
Guy Party 10 10 0 10 10 10 0 10 10 0 0 10
Back from the Box 0 0 0 10 0 10 0 10 10 10 10 5

Movement PathsEdit

FreddyEdit

Show Stage -> Dining Area -> Restrooms -> Kitchen -> East Hall -> Office

If blocked out, he goes back to the Restrooms.

Toy FreddyEdit

Toy Stand -> Dining Area -> Backstage -> Supply Closet -> West Hall -> Offfice

If blocked out, he goes back to the Backstage.

BonnieEdit

Show Stage -> Backstage -> Dining Area -> Supply Closet -> West Hall -> Left Blindspot -> Office

If he gets Blocked out, he goes back to the Dining Area.

Toy BonnieEdit

Toy Stand -> Foxes Cove -> Kitchen -> East Hall -> Right Blindspot -> Office

If he gets blocked out, he goes back to the Kitchen.

ChicaEdit

Show Stage -> Dining Area -> Restrooms -> Kitchen -> East Hall -> Right Blindspot -> Office

If she gets blocked out, she goes back to the Dining Area.

Toy ChicaEdit

Toy Stand -> Foxes Cove -> Supply Closet -> West Hall -> Left Blindspot -> Office

If she gets blocked out, she goes back to the Supply Closet.

FoxyEdit

Foxes Cove -> West Hall -> Office

If he gets blocked out, he goes back to Foxes Cove.

MangleEdit

Foxes Cove -> East Hall -> Office

If she gets blocked out, she goes back to Foxes Cove.

BBEdit

Toy Stand -> Supply Closet -> Left Blindspot -> Office

If he gets blocked out, he goes back to the Toy Stand.

Golden FreddyEdit

Backstage -> Office

If you put the camera up, he vanishes back to the Backstage.

BGEdit

Toy Stand -> Dining Area->  Restrooms -> East Hall -> Right Blindspot -> Office

If she gets blocked out, she goes back to the Restrooms.

Spring BonnieEdit

Without ventsEdit

Show Stage -> Dining Area -> Backstage/Restrooms  -> Supply Closet/Kitchen -> West/East Hall -> Office

If you block him out with the doors, he will return to the Dining Area.

If Vent A is usedEdit

Show Stage -> Dining Area -> Backstage -> Vent A -> Supply Closet -> West Hall -> Office

If you block him out with the vent, he goes back to the Show Stage.

Block him out with the door, and he goes back to the Dining Area.

If Vent B is usedEdit

Show Stage -> Dining Area -> Restrooms -> Vent B -> Kitchen -> East Hall -> Office

If you block him out with the vent, he goes back to the Show Stage.

Block him out with the door, and he goes back to the Dining Area.

If Vent C is usedEdit

Show Stage -> Dining Area -> Vent C -> Office

If you block him out with the vent, he will always go back to the Show Stage.

GalleryEdit

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