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Five Cr@ppy nights of Crossover

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Five Cr@ppy nights of Crossover is a Five Nights at F*ckboy's spinoff for the Five Nights of Crossover series.

Five Cr@ppy nights of Crossover
Game Information
Platform(s) PC
Engine RPG Maker
Developer Bolt
Genre RPG
Theme Five Nights at F*ckboy's
Mode
Project
Release date(s)
Download(s)
Port of
Proceeded by N/A
Followed by N/A


PlotEdit

Main scenarioEdit

After the events of the first game, and the creation of the toy animatronics, Freddy decided to throw a party with his friends, and destroy all the cameras in the building. Along the way, you have the usual options; training up on normal enemies, getting new equipment, adding party members, kinda like that. However, not everything is perfect. The toys and Slenderman want to join in, but are rejected. This leads to a fight over the party. After the defeat of all the cameras and toy animatronics, you must then head into the office to defeat Slenderman. After doing so, a short cutscene will play, but is cut short to reveal Kirby was the final boss all along, and he was only using everyone like puppets. After you kick his *ss, the game ends.

Q ScenarioEdit

How to access: Hold Q while the game is being set up. (i.e: Difficulty, copyright stuffz, etc.)

The Q scenario takes a different turn. You are playing as a one-man army Pac-Man, who wants a party all to himself, but to do so, must do what Freddy did. Beat the cr*ap out of all the cameras and dopelgangers, yet again. This time, he DOES have a friend who runs the shop, Skeleton. When Pac-Man enters the office, it's revealed that Slenderman was already killed by you-know-who. So now, enraged, he now goes to defeat f*ckboy's team one by one. After beating all four of them, the game ends.

Playable CharactersEdit

Main scenarioEdit

FreddyEdit

Unlock: Begin the game.

Freddy is the main character, and the one you always begin with. He is a simple all-around character, but is rather slow in attacking.

SkillsEdit

Top Hat Toss - Tosses his Top Hat like a boomerang which hits twice. 50 skill points to use.

Lead Stinger - Screeches into his microphone, which can poison. Needs a microphone weapon to be available for use. 60 skill points to use.

Toreador March - Plays the toreador march. Hits 11 times, has a chance of putting the enemy to sleep. 80 skill points to use.

Fazbear Combo - The ultimate skill for Freddy, use your skills to attack in a big combo, as well as 100 lust points to begin it.

WeaponsEdit

Basic Microphone - Enough said. Weakest weapon for Freddy in the game, you get it when you begin the game.

Bronze Microphone - A straight upgrade to the Basic Microphone. Deadlier than it's downgrade.

Silver Microphone - A straight upgrade to the Bronze Microphone. Deadlier than it's downgrade.

Gold Microphone - A straight upgrade to the Silver Microphone. Deadlier than it's downgrade.

Titanium Microphone - A straight upgrade to the Gold Microphone. Deadlier than it's downgrade.

Dragon Dildo - A straight upgrade to the Titanium Microphone. Deadlier, but disables Lead Stinger in battle.

Master Microphone - A straight upgrade to the Dragon Dildo. Freddy's ultimate weapon.

Other equipmentEdit

Head Endoskeletons A-E - Increases defence. A is the weakest, E is the strongest.

Body Endoskeletons A-E - Increases defence. A is the weakest, E is the strongest.

Snall-XL Sodas - Increases defence. Small is the weakest, XL is the strongest.

Small-XL pizza shields - Increases defence. Small is the weakest, XL is the strongest.

Birthday Boy BlamEdit

Unlock: Find his f*cking hat and give it to him.

BBB is the fast, repetetive attacker. He has odd attacks from the uses of his hat which can make practically anything out of nowhere, but is very weak in defensive terms.

SkillsEdit

Party Surprise - Pulls a whip out of his hat and whips an enemy with it multiple times. Very weak. Can stun. 20 skill points to use.

Blocking Strike - Pulls a rocket launcher out of his hat and fires it at the enemy for huge damage. Misses very, very often. 40 skill points to use.

Hat Rise - Turns his currently equipped hat into a glass hammer, to smash the enemy for high damage. Disables his skills for the rest of the battle. 70 skill points to use.

Birthday Combo - The ultimate skill for BBB, use your skills in a big combo, as well as 100 lust points to begin it.

WeaponsEdit

Paper Hat - Weakest weapon for BBB. You get this when you add him to your party.

Cardboard Hat - A straight upgrade to the Paper Hat. Deadlier than it's downgrade.

Wood Hat - A straight upgrade to the Cardboard Hat. Deadlier than it's downgrade.

Stone Hat - A straight upgrade to the Wood Hat. Deadlier than it's downgrade.

Iron Hat - A straight upgrade to the Stone Hat. Deadlier than it's downgrade.

Obsidian Hat - A straight upgrade to the Iron Hat. BBB's ultimate weapon.

Other equipmentEdit

Head Armor A-E - Increases defence. A is the weakest, E is the strongest.

Body Armor A-E - Increases defence. A is the weakest, E is the strongest.

Small-XL Magic Capsules - Increases defence. Small is the weakest, XL is the strongest.

Small-XL magic shields - Increases defence. Small is the weakest, XL is the strongest.

RED MedicEdit

Unlock: Free him from the female toilets. (Can only get him if you have Inkling Girl in da party)

RED Medic is the support. He focusses on healing, so he has limited damaging attacks.

SkillsEdit

Needle Bow - Shoots a giant needle at an enemy. Gets weaker the more you use it. 30 skill points to use.

Quick Fixing - Uses the Quick Fix on an ally. Heals 1000 health on said ally. 50 skill points to use.

Ubercharge - Uses the Medi-Gun and ubercharges an ally. Revives said ally on low HP. 90 skill points to use.

Doctor Combo - The ultimate skill for Medic, use your skills in a big combo, as well as 100 lust points to use it. The healing moves are swapped for high damaging attacks named "Doctor O' Doom", and "Oktoberfest".

WeaponsEdit

Amputator - Enough said. Medic's weakest weapon. You get this when you add him to your party. Disables the use of Needle Bow while equipped.

Syringe Gun - A straight upgrade to the Amputator. Enables the use of Needle Bow and deals more damage than it's downgrade.

Bonesaw - A stronger version of the Syringe Gun, but disables the use of Needle Bow while equipped.

VitaSaw - A straight upgrade to the Bonesaw. Stronger, but disables the use of Needle Bow while equipped.

Crusader's Crossbow - A straight upgrade to the VitaSaw. Stronger, and enables the use of Needle Bow when equipped.

Platinum Ubersaw - A straight upgrade to the VitaSaw. Stronger, but disables the use of Needle Bow while equipped. Medic's ultimate weapon.

Other equipmentEdit

Medical Helmets A-E - Increases defence. A is the weakest, E is the strongest.

Medical Armor A-E - Increases defence. A is the weakest, E is the strongest.

Small-XL Uber Capsules - Increases defence. Small is the weakest, XL is the strongest.

Small-XL needle shields - Increases defence. Small is the weakest, XL is the strongest.

Inkling GirlEdit

Unlock: Kill Beta Presents until you find the Splattershot and give it to her.

Inkling Girl is the fast offensive character. She doesn't have much variety in skills, but they are all equally devastating if you exclude the combo.

SkillsEdit

Ink Burst - Fires one burst of ink from her equipped weapon at the enemy to do 1.5 more damage than normal attacks. 50 skill points to use.

Squid Share - Uses the Echolocator on herself and allies to raise everybody's speed for a few turns. 30 skill points to use.

Splash Roar - Activates a Killer Wail on one enemy which hits multiple times or until the enemy dies. 70 skill points to use.

Squid Combo - The ultimate skill for Inkling, use your skills in a big combo, as well as 100 lust points to use it. Squid Share is swapped for a powerful attack called, "Inkday".

WeaponsEdit

Splattershot - Inkling's weakest weapon. You get it when you add her to the party.

Splat Charger - A straight upgrade to the Splattershot. Does more damage than it's downgrade.

Splat Roller - A straight upgrade to the Splat Charger. Does more damage than it's downgrade.

Dynamo Roller - A straight upgrade to the Splat Roller. Does more damage than it's downgrade.

Aerospray MG - A straight upgrade to the Dynamo Roller. Does more damage than it's downgrade.

Splatter Scope X - A straight upgrade to the Aerospray MG. Does more damage than it's downgrade. Inkling's ultimate weapon.

Other equipmentEdit

Tentacle Guarders A-E - Increases defence. A is the weakest, E is the strongest.

Battle Coats A-E - Increases defence. A is the weakest, E is the strongest.

Small-XL Ink tanks - Increases defence. Low is the weakest, XL is the strongest.

Small-XL Bubbler shields - Increases defence. Small is the weakest, XL is the strongest.

Q ScenarioEdit

Pac-ManEdit

Unlock: Begin the Q Scenario

Pac-Man is more of a surprise attacker, with the capabillity to do a lot of things.

SkillsEdit

Bonus Fruit Cherry - A simple attack. Doesn't cost anything to use.

Bonus Fruit Strawberry - A bit more damaging than the cherry. Costs 20 skill points to use.

Bonus Fruit Orange - A cherry that can hit 2 times, and costs 10 skill points to use.

Bonus Fruit Melon - A hard hitting projectile which does 1.5 more damage than the strawberry. Costs 50 skill points to use.

Bonus Fruit Hawk - A 3 hitting "hawk" shaped fruit. It's very weird. Has the damage of the strawberry, costs 80 skill points to use.

Bonus Fruit Bell - A 1 hit attack. Has a chance of parylizing the target hit. Costs 70 skill points to use.

Bonus Fruit Key - The final Bonus Fruit, the key is a 2 hit attack with the 1.5 damage boost of the melon, and can hit all enemies at once. Costs 110 skill points to use.

Pac-Pellet - Eats a power pellet. Heals 1000 health. Costs 50 skill points to use.

Pac-Ram - Rushes towards a selected target. Is 1.3 stronger than the strawberry, and hits twice. Costs 90 skill points to use.

WeaponsEdit

Standard Bonus Fruit - Pac-Man's starting weapon. Having it equipped gives Pac-Man acess to the Cherry and Strawberry bonus fruit skills.

Home-Grown Bonus Fruit - Stronger than the Standard Bonus Fruit. Having it equipped gives Pac-Man access to the Cherry, Strawberry and Orange bonus fruit skills.

Reclaimed Bonus Fruit - Stronger than the Home-Grown Bonus Fruit. Having it equipped gives Pac-Man access to the Cherry, Strawberry, Orange and Melon bonus fruit skills.

Punishing Bonus Fruit - Stronger than the Reclaimed Bonus Fruit. Having it equipped gives Pac-Man the access to the Cherry, Strawberry, Orange, Melon and Hawk bonus fruit skills.

Golden Bonus Fruit - Stronger than the Punishing Bonus Fruit. Having it equipped gives Pac-Man the access to the Cherry, Strawberry, Orange, Melon, Hawk and Bell bonus fruit skills.

Legendary Bonus Fruit - Stronger than the Golden Bonus Fruit. Having it equipped gives Pac-Man access to all the bonus fruit skills.

Pure Bonus Fruit - 2X stronger than the Legerndary Bonus Fruit. Having it equipped gives Pac-Man access to all bonus fruit skills. Pac-Man's ultimate weapon.

Other equipmentEdit

Pac-Protection Helmets A-E - Increases defence. A is the weakest, E is the strongest.

Pac-Protection Armor A-E - Increases defence. A is the weakest, E is the strongest.

Small-XL Fruit Containers - Increases defence. Small is the weakest, XL is the strongest.

Small-XL Pellet Shields - Increases defence. Small is the weakest, XL is the strongest.

ItemsEdit

All scenariosEdit

Healing ItemsEdit

Small Pizza - It's a small f*cking pizza. Heals 200 health.

Medium Pizza - It's a normal f*cking pizza. Heals 800 health.

Large Pizza - It's a big f*cking pizza. Heals 1600 health.

Extra Large Pizza - It's a huge f*cking pizza. Heals all health.

Cake - A lovely but stupid cake. Revives an ally who is out of health.

Skill Point ItemsEdit

Small Soda - It's a very small and sh!tty soda. Recovers 40 skill points.

Medium Soda - It's a very normal and sh!tty soda. Recovers 100 skill points.

Large Soda - It's a very big and sh!tty soda. Recovers 250 skill points.

Extra Large Soda - It's a very huge and sh!tty soda. Recovers all skill points.

Other itemsEdit

Biscuits - Oh my f*cking god, biscuits. Gives 20 lust points to whoever it's used on.

Curing Present - A magical f*cking present. Removes all status conditions.

Stat Boosts (Attack, defence, speed, health) - Increases said stat.

Main story exclusiveEdit

Freddy's equipment except from the Master Microphone.

BBB's equipment except from the Obsidian Hat.

Medic's equipment except from the Platinum Ubersaw.

Inkling's equipment except from the Splatter Scope X.

Q scenario exclusiveEdit

Pac-Man's equipment except from the Pure Bonus Fruit.

Basic EnemiesEdit

Alpha PresentEdit

Health: 100

Tokens dropped: 5

EXP: 50

The weakest enemy in the game. Nothing to major.

Only appears at the Show Stage, Party Diner, Bathrooms and Backroom.

Sometimes drops the Splatter Scope X for Inkling Girl, which is her ultimate weapon.

Beta PresentEdit

Health: 500

Tokens dropped: 10

EXP: 200

A step up from the Alpha Present. Not too hard, but not to be laughed at.

Only appears in the Kitchen and Prop Storage.

Sometimes drops the Platinum Ubersaw for RED Medic, which is his ultimate weapon.

Gamma PresentEdit

Health: 1200

Tokens dropped: 25

EXP: 500

A step up from the Beta Present. Definetly not to be taken lightly, the medium strength of the presents.

Only appears at Ink Cove and Winged Cove.

Sometimes drops the Obsidian Hat for BBB, which is his ultimate weapon.

Zeta PresentEdit

Health: 2000

Tokens dropped: 40

EXP: 1000

A step up from the Gamma Present. The second most powerful present in the game.

Only appears in the male and female parts of the Bathroom.

Sometimes drops the Master Microphone for Freddy, which is his ultimate weapon.

Omega PresentEdit

Health: 2800

Tokens dropped: 70

EXP: 2500

A step up from the Zeta Present. The strongest present in the game. Fight with caution, especially in big groups.

Only appears down the Right Hall and Left Hall.

In the Q Scenario, they can sometimes drop the Pure Bonus Fruit for Pac-Man, which is his ultimate weapon.

BossesEdit

All scenariosEdit

CamerasEdit

Through the game, you can interact and fight the cameras. They're rather tough, but beating them will give you lots of experience points, and not to mention tokens.

Power 1 cameras (Show Stage, Party Diner, Backroom and Bathroom) have 2000 health, drop 80 tokens, and give off 2000 EXP.

Power 2 cameras (Kitchen and Prop Storage) Are a bit more advanced. 3500 health, drops 120 tokens, and give off 5000 EXP.

Power 3 cameras (Ink Cove, Winged Cove) Are the midway point to insanity. 6000 health, drops 190 tokens, and give off 9000 EXP.

Power 4 cameras (In the male and female parts of the Bathroom) are 100% NEVER easy. 9000 health, 260 tokens dropped, and they give off 14000 EXP.

Power 5 cameras (Left Hall and Right Hall) are in a league of their own. 15000 health, 400 tokens dropped, and they give off 20000 EXP.

Main story onlyEdit

MajoraEdit

After you destroy your first two cameras, a timer will appear at the top of the screen, starting from five minutes. That timer belongs to Majora. To stop this from hitting 0:00, you must go to the Backroom every so often and interact with him. This will reset the timer back to 5:00.

But. If you let it go all the way to 0:00... Majora will challenge you as a VERY strong boss. He has a whopping 120000 health, drops 7000 tokens, and gives off 198700 EXP.

AttacksEdit

Basic attack - Simple. A basic attack. Does around 1700 damage.

Poison, Smoke and Confuse - 3 different attacks. One poisons, draining health every turn. One blinds, decreasing accuracy by 50%. And the final one confuses, making the target hit their teammates or themselves sometimes.

Large Heal - Eats a large f*cking pizza. Heals 12000 health.

Toy Freddy, Kevin Jr., BLU Medic and Inkling BoyEdit

After you have destroyed all but 2 cameras, they will all appear in the building. Toy Freddy on the stage, Kevin Jr. in the Backroom, BLU Medic in the Bathrooms, and Inkling Boy at the Ink Cove. They all share the same stats and attacking options too.

With a total of 600000 between them, 150000 each, they make their stands as big tests. Beating them unlocks the combos for their original counterparts.

  • Beating Toy Freddy gives Freddy the Fazbear Combo.
  • Beating Kevin Jr. gives BBB the Birthday Combo.
  • Beating BLU Medic gives RED Medic the Doctor Combo.
  • Beating Inkling Boy gives Inkling Girl the Squid Combo.

AttacksEdit

Basic attack - Simple. A basic attack. Does around 1700 damage.

Poison, Smoke and Confuse - 3 different attacks. One poisons, draining health every turn. One blinds, decreasing accuracy by 50%. And the final one confuses, making the target hit their teammates or themselves sometimes.

Large Heal - Eats a large f*cking pizza. Heals 15000 health.

SlendermanEdit

The second to last boss, Slenderman is a jerk. He has a total of 180000 health for himself, with 4 Zeta Presents backing him up for support. He also has a lot of options to put against you for attacks, such as using your own skills against you.

AttacksEdit

Basic attack - Simple. A basic attack. Does around 2000 damage.

Poison, Smoke and Confuse - 3 different attacks. One poisons, draining health every turn. One blinds, decreasing accuracy by 50%. And the final one confuses, making the target hit their teammates or themselves sometimes.

Large Heal - Eats a large f*cking pizza. Heals 18000 health.

Death Fog - A death inducing smoke. Doesn't hit very often, but when it hits, whoever was targetted is instantly defeated.

He can also use Lead Stinger, Tophat Toss and Toreador March against you. Good luck.

KirbyEdit

The final boss, Kirby is basically Slenderman, times 2. He has 360000 health, and just as many options as before. He also comes with 2 Omega Presents backing him up, making your life even more "interesting".

AttacksEdit

Basic attack - Simple. A basic attack. Does around 3000 damage.

Poison, Smoke and Confuse - 3 different attacks. One poisons, draining health every turn. One blinds, decreasing accuracy by 50%. And the final one confuses, making the target hit their teammates or themselves sometimes.

Large Heal - Eats a large f*cking pizza. Heals 36000 health.

Death Fog - A death inducing smoke. Doesn't hit very often, but when it hits, whoever was targetted is instantly defeated.

Boomerang - Cutter Kirby's ability. Acts like Top Hat toss, except it does 0.5 the damage of a basic attack.

Fire - Fire Kirby's ability. Shoots fire at all enemies. Does 0.5 the damage of a basic attack.

Warpstar Ram - Acts like Blocking Strike, but less accurate.

He can also use the toreador march.

Q Scenario onlyEdit

Inkling Girl, Medic, BBB and FreddyEdit

You fight these four in this exact order. All use their skills except combos against you with no mercy, and even a few items. Inkling Girl has 20000 health, Medic has 22500 health, BBB has 27000 health, and Freddy has 33000 health.

Attacks they shareEdit

Large Heal - Eats a large f*cking pizza. Heals 2000/2500/2700/3300 health, depending on who you're fighting.

XL Soda - Drinks a huge sh!tty soda. Recovers all of their skill points so they can continue attacking you with no mercy.

Attack - A basic attack. Does 1000/1300/1800/2100 damage depending on who you're fighting.

Inkling Girl onlyEdit

Ink Burst - Does around 1500 damage.

Squid Share - Increases her speed by +1.

Splash Roar - Hits 5 times, 300 damage each hit, making for a total of 1500.

Medic onlyEdit

Needle Bow - Every use weakens it by 10%. Starts at 1700 damage. (loses 170 damage each use.)

Quick Fixing - Heals 1000 health to himself. (Not like he needs it.)

BBB onlyEdit

Party Surprise - Does 100 damage each hit. 15% chance of stunning.

Blocking Strike - 50% less accurate than before. If he lands it, you will die.

Hat Rise - Disables his skills when he uses it. Does the damage of his basic attack. (1800)

Freddy onlyEdit

Top Hat Toss - Each hit does 1200. Hits twice.

Lead Stinger - Does 2100 damage with a 20% chance of poisoning.

Toreador March - Each hits does 30 damage, can put Pac-Man to sleep.


After beating all four of them, the Q Scenario is over.

GalleryEdit

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