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FNADI is a fan game. It introduces BFDI characters that are out for blood...your blood!

Mechanics

Doorways: There are doorways on the cameras. If something appears there, close the door by pushing the button next to it. If you don't, you get slaughtered. Only one can be closed at a time.

Flashlight: Use this to check the vents and dark places.

Smoke Bomb: Throw this down to avoid getting jumpscared by something in the vents.

Freeroam: Wander around the building. If you see something in front of you or near you, RUN! Objects start searching for you when you leave the Office and they enter.

Cake Launcher: Use this to launch cakes down the hallway if you hear banging in there to ward them off.

Teleportation Device: If something enters the Office, use this to teleport you to a random room.

Launcher: Used to throw a character back to the TLC (starting location for almost everyone).

Monitor: Used to keep an eye on the objects.

Power: If the power goes out, run to the Power Room and flip a switch to get power back. If you don't in time, Blocky jumpscares you.

Objects And Non-human living things

Blocky: Starts moving Night 1. If he appears in the Vents, throw down the smoke bomb to avoid a jumpscare. Also kills you during power outage. Close the doors to avoid a jumpscare. If you see him in front of you while wandering the building, RUN. FAST! His normal jumpscare is him headbutting you then throwing you over his shoulder. His power outage jumpscare is him beating you up before throwing you into saws.

Eraser: Starts moving Night 2. Doors, smoke bomb, cake & everything else will prevent his jumpscare, which is him stepping on your skull, breaking it, before biting your head off.

Pen: Starts moving Night 1. Use your defenses to ward him off or he'll kill you. His jumpscare is him removing his cap, then stabbing you in the heart with his marker end.

Flower: Starts moving on Night 2. She's faster than the others and the smoke bomb won't stop her but everything else will. If she's in the vent, run to another room, quickly. Her jumpscare is her grabbing you and then breaking you in half.

Spongy: Starts moving on Night 3. The doors are the only things that'll stop him from killing you. His jumpscare is him stepping all over you.

Woody: Starts on Night 2. Doesn't attack or kill you but will disable everything if he gets in. Use the smoke bomb to prevent this.

Pin: Starts on Night 1. If you see her in a doorway while wandering the building, close it to prevent death. Her jumpscare is her stabbing you in the throat with her point.

Needle: Starts moving Night 2. She doesn't go for the Office, but kills you while wandering the building. The only escape is to run. If you don't, Needle kills you. Her jumpscare is her slapping your head off.

Teardrop: Is an Easter egg. If you walk into the TLC, Teardrop will jumpscare you, which is her grabbing you and releasing a green glow. This makes you run faster and makes it faster to close doors.

Golf Ball: Starts moving Night 3. If you hear her in the hallway, throw a cake to distract her or get killed. Her jumpscare is her removing her legs then rolling into you.

Coiny: If he randomly appears in the Office, pull up the Monitor to avoid death. His jumpscare is him lunging at you and biting.

Snow Ball: Starts moving Night 2. If you close a door on him, he'll growl and punch the door, disabling it for the entire night.

Match: If you stay in the Office too long, she'll jumpscare you by lighting her hair on fire then charging into you.

Tennis Ball: Starts Night 4. If he appears in the Vent, throw down the smoke bomb. His jumpscare is him biting you and throwing you into the wall.

Pencil: If you say outside the Office too long, she will jumpscare you by hitting you with her eraser point.

David: Starts Night 5. Use the teleportation device if he's in the Office. His jumpscare is him lunging at you before saying "Aw seriously?"

Ice Cube: Starts Night 2. She has to be stopped with the doors. Her jumpscare is her charging into you.

Rocky: Can appear randomly in the office on any night. The player must pull up the monitor. If they don't, Rocky will barf on the player and it will disintegrate them.

Bubble: Starts Night 3. Use the smoke bomb to avoid death. Her jumpscare is her headbutting you in the stomach.

Leafy: Starts Night 4. Close the doors on her or she'll jumpscare you by punching you super hard.

Firey: Starts Night 1. If you don't close the doors, he'll jumpscare you by grabbing you and throwing you into him, burning you to a crisp.

Speaker Box, Firey Speaker Box, Flower Speaker Box: Start on Night 1. They start at the elimination area. They will constantly shut off the power. Run to the Power Room to get power back.

Donut: Becomes active Night 3. Use the smoke bomb to avoid death. His jumpscare is him breaking your neck.

Yellow Face: Starts moving on Night 5. If he's at a door, close it. His jumpscare is similar to FNAF 2 Golden Freddy's jumpscare.

Dora: Starts Night 1. If you see her in a random room when wandering the building, RUN. Her jumpscare is her popping up in your face.

Fries: Starts on Night 4. If you hear him in the Hallway, throw a cake down there. His jumpscare is him stabbing you with a fry.

Bomby: Starts moving Night 3. Use the teleportation device to avoid death. His jumpscare is him popping up with a lit fuse before exploding.

Ruby: Starts moving Night 3. Use the cake to avoid death. Her jumpscare is her kicking your head off.

Nickel: Starts moving Night 1. If you encounter him in the vent, use the smoke bomb. His jumpscare is him biting and twisting your neck.

Puffball: Starts moving Night 5. She can fly over the doors, so don't close them. Her jumpscare is her flying into your face while expanding in size.

Gelatin: Starts moving Night 4. Use the smoke bomb to avoid death. His jumpscare is him freezing you then breaking you into pieces.

Book: Starts moving Night 6. She's the fastest and takes everyway to kill you. She replaces everyone on Night 6. Her jumpscare is her smashing you inside of her.

Faceless Mareu:he runs more fast than Flower when he is at the doorway/the vent/or the hallway,use the teleport device to get away from him.His jumpscare is he grabs you and scaring you when his endoskeleton removes into a bone skeleton.

Mareu's Bone skeleton:Like Mareu he only goes into the vent and the doorway but if you see him in the hallway RUN! His jumpscare is Biting you with its sharp teeth.

Virus Mareu:when the cameras are gliched,the virus will come put down your camera so it does'nt appear in the office.his jumpscare is launch you and biting in the face.

Mareu's endoskeleton:He can break the door dont close it.His jumpscare is puting you in a freddy fazbear/springlock suit.

Mareu's Glasses:active on night 3,it will kill you when you flash it for too long dont flash in 9 secs or more,its jumpscare is turn the normal glasses into nightmare glasses and stabbing you with it spike in the eyes.

Mareu's suit:active in night 3,he runs all over the place and finding you dont make eye contact with him or you will die.his jumpscare is more similiar from Photonegative micky's jumpscare in five nights at treasure island.

Saw: Starts moving around on Night 4 and can only appear if the player is off wandering the building. If the player hears her say 8, they must immediately leave the room they're in and get back to the office. If they don't, they will be jumpscared. Her jumpscare is her grabbing ahold of the player and slamming them to the ground.

Lollipop: Starts moving around on Night 2. If the player should see her in the vent, they must teleport her away or she will proceed to attack the player. Her jumpscare is her ripping the player's arms off and then watching them die.

Taco: Starts moving around on Night 4. She is behind the player, waiting for her chance to jumpscare them. If the player should hear footsteps, they must turn around and flash their light to scare Taco off. Otherwise, they will die. Her jumpscare is her grabbing the player from behind and dragging them away. If the player is facing her when she attacks, she will grab them and pull them into her mouth. If the player is out wandering the building when Taco moves, Taco will wait for the player to come back to jumpscare them.

Gaty: Starts moving around on Night 3. Randomly, she will appear on a camera followed by a creepy laugh. If the player should see her, they must stare at her. Then she will rush in and shut off the power for a few seconds. During this time, Blocky cannot attack while the power's out. If the player does not find her in time, she will jump onto the player and kick them square in the face.

Cloudy: Starts moving around on Night 5. Functions as the Foxy. He will be floating inside the TLC and must be watched. If the player fails to watch him, he will quickly fly towards the office. The player must quickly escape the office. If they don't, Cloudy will charge them and shock them with a lightning bolt.

Balloony: Starts moving on Night 3. He will randomly appear in the office and prevent the player from doing anything. If they don't use the launcher, Balloony will attack. His jumpscare is him punching the player multiple times before kicking them away.

Roboty: Can appear at random in the office on any night. He will cause beeping noises and prevent the monitor from being raised. The only way to get rid of him is to throw a Smoke Bomb so he will disappear.

Basketball: Starts moving on Night 4. If the player should see her down the hallway, they must throw cake at her to ward her off. Otherwise, she will attack. Her attack is kicking the player's head off.

Grassy: Starts moving on Night 5. He will randomly appear hiding in a part of the office. If the player sees him, they must click on him. If they don't, Grassy will stab them with the top of his head.

8-Ball: Starts moving on Night 1. The player must wind his music box to keep him happy. If they don't, he will instantly attack. His jumpscare is him slamming into the player and killing them.

Robot Flower: Starts moving on Night 5. She replaces Flower for the night. But closing the doors won't stop her and only shining the light will. If the player does not, she will lunge at the player.

TV: Starts moving on Night 4. He sits on the left of the office. A message will appear on his screen. If the player does not immediately type in the longest word, he will attack the player no matter what they do. His jumpscare is him jumping out and bashing into the player.

Black Hole: Starts moving on Night 5. He will randomly appear in the office and start pulling everything towards him. If the player does not immediately run away, he will suck them up and it will be game over.

Pie: Starts moving on Night 3. She will randomly appear in front of the player and be ready to explode and take the player with her. If the player does not teleport her away, Pie will explode and the player will die.

Liy: Starts moving on Night 4. She will appear in the hallway and flip her switch, turning off all the lights. The player must run and turn on the generator. If they don't, Liy will attack and stab them with a knife.

Bottle: Starts moving on Night 1. She will appear, sitting in one of the doorways. If the player does not throw a smoke bomb, she will somehow cause the player's head to explode, causing a game over.

Remote: Appears on Night 2. She will be sitting to the right of the office. Randomly, she will open her eyes. The player must hit the red button or she will attack. Her jumpscare is her punching the player in the head before snapping their neck.

Pillow: Starts moving on Night 1. She will appear in the vent and will attack if the player does not hold the light on her. Her jumpscare is her covering the player's face and suffocate them.

Tree: Starts moving on Night 2. He will randomly appear above, his leaves falling. The player must quickly leave the room they are in or Tree will jump down and choke them.

Foldy: Starts moving on Night 2. She will randomly appear in the office and the player must play a game of rock, paper, scissors. If they win 3 times, they will survive. If they fail, Foldy will attack and stomp on the player's skull.

Stapy: Starts moving on Night 4. He will randomly appear in the hallway. If the player does not launch cake down the hall, Stapy will crush the player alive.

Bell: Starts appearing on Night 2. She will appear and swing towards the office. If the player hears "Whee!", they must find her on the camera and shut the door. If they don't, Bell will swing into the player and cause a game over.

Marker: Starts appearing on Night 5. He will appear and request the player to play toss the dirt. The player must instead toss him a slice of cake, otherwise, he will get mad and rip out the player's heart.

Fanny: Starts moving on Night 1. She will appear in the vent, indicated by "I hate you." If the player sees her, they must throw a smoke bomb to ward her off. Otherwise, Fanny will slice the player to bits.

Lightning: Starts moving on Night 3. He will fly around the building before reaching the generator. The player must stare at him so he leaves. If they don't, he will shock it, shutting off the power. After 8 seconds, Lightning will proceed to shock the player to death.

Cake: Starts moving on Night 2. He will appear at one of the doors and prevent you from closing it. The player must go into the room he's in and throw him some cake. If they don't, Cake will summon Loser to attack you.

Clock: Starts moving on Night 1. He sits in the office, ticking. If he starts ringing, the player must click on him to ward him off. The sound will attract the others. After a few seconds, Clock will jump at the player and send them flying backwards.

Eggy: Starts moving on Night 2. She will appear while the player is wandering the building. If the player runs, she will attack. They must shine the light to get rid of her. Her jumpscare is her throwing a bomb at the player that blows them up.

Loser: Starts moving on Night 1. He starts inside the Liar Ball, pushing it around in an attempt to get in the hole to break free and attack. The player must shut off the hole. Otherwise, Loser will roll in, break free, and attack the player. If Cake is left at the door for too long, he will summon his hero to attack the player. Loser's jumpscare is him blinding the player with a bright light before crushing their neck.

Note:remember dont let these things to your office or they will kill you

Game Over

The words appear saying "wanna try again"? in blood. You can either restart or quit as blood starts to cover the screen.