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Freddy and Bonnie: Scrap Supershow

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Freddy and Bonnie: Scrap Supershow is the first in the Freddy and Bonnie series. It takes on an RPG style game, and is revolving on the two main characters, Freddy and Bonnie, to punish the evil roaming around.

Begining of the gameEdit

DRASTIC SPOILERS! DO NOT READ IF YOU DO NOT WANT TO BE SPOILED!

The story all starts in the Pizzeria like normal, where Princess Chica is greeted by two guests. One of them spews purple gas on her, giving her rude and explosive language, which curses her. Bonnie and Freddy soon hear about this and rush to the Pizzeria, only to find The Puppet. Soon after the duo beat The Puppet, everyone is forced to flee from the Pizzeria and search for the two masterminds behind the purple gas and put an end to it. Soon, they find BB infiltrating the area where they headed too, and is wreaking havoc. They soon defeat BB, only to be rammed far away, crash landing into a river. After that, they end up washed up onto the shore, and the real story begins.

GameplayEdit

The gameplay like any RPG has a turn based system, where the enemies and the player take turns attacking. The player has more options as oppossed to normal enemies, however.

BattleEdit

Player optionsEdit

Attack - Deals moderate damage, no special effect.

Item - Allows the use of an item to use on Freddy or Bonnie, applies effect to the user.

Duo Attack - Allows the use of a powerful attack where you spend Duo Data to use, and Freddy and Bonnie work together. Can enflict effects based on the attack used.

Re-design - Only when on low health, the user, Freddy or Bonnie, changes into either Golden Freddy for Freddy or Springtrap for Bonnie, to give them a temporary 3 turn mega boost in all of their stats.

Duo AttacksEdit

Activated by FreddyEdit

Rocker CoptorEdit

Bonnie grabs Freddy by the legs and spins him around. In order to inflict maximum damage, the player has to time button presses correctly in a given order. After that, Bonnie releases Freddy, and Freddy is sent lunging into the opponents, dealing damage. No special effect.

Toreador ChargeEdit

Freddy drops a music box which activates the Toreador March jingle near the enemies. He then backs up, and Bonnie begins pushing him backwards. To do the most damage, the player has to keep pressing a certain button. After that, Bonnie gets out of the way and Freddy charges into the enemies, dealing damage. No special effect.

Fazbear ActEdit

Freddy takes off his top hat and tosses it on the floor, near the enemies. Bonnie is then seen running over it multiple times, with the player's constant interaction of changing his direction to make sure he keeps running over the top hat. After 6 seconds, Bonnie will move away and the top hat will hit all enemies, and give a random item to the player. No special effect.

Mini-upEdit

Freddy pulls out his microphone and sings into it wildly. To keep singing which does more damage, the player needs to keep pressing as many buttons as possible. If pressed 50 or more buttons in 8 seconds, all enemies will have their endurance and damage lowered by 50%. Then, Bonnie comes in, and flattens the enemies with an exact horde of the music sounds, which came to life, dealing damage.

Only activated by BonnieEdit

Bumper CrashEdit

Bonnie pulls out trampoline powered endoskeleton shoes which he puts on and bounces into the air. Freddy has to direct Bonnie by using his microphone, which is where the player has to press the direction he should go, left, right, up, and down. Before Bonnie lands, Freddy tips the enemy over and Bonnie body slams onto the enemies, and makes a shock wave. No special effect.

Bon Bon AcellerationEdit

Bonnie dashes across the screen a lot of times at a fast speed. Freddy has to push the enemies into the way of the incoming attack with two buttons pressed by the player. Up, and down are the choices to move the enemies. After 10 seconds of movement, Bonnie comes dashing past with his guitar and bashes the enemies' faces in. No special effect.

Power ChordEdit

Bonnie pulls out his guitar and plays it wildly. Meanwhile, Freddy is positioning a crate, which the player can control where it will land. After preparing the crate, Bonnie plays 50 loud, and deadly notes as Freddy drops the crate upon the enemies. Then, Freddy and Bonnie hit the enemies at the same time by stomping on their heads. No special effect.

Leap of FuryEdit

Bonnie leaps sky high into the air and prepares an attack. Meanwhile, Freddy is positioning traps around the enemies. Bonnie soon begins falling down, if he misses, he gets blasted back up, for a more powerful hit. He soon comes plummeting straight down onto a random enemy's head. Freddy catches Bonnie and tosses onto the same enemy's head again. No special effect.

StatsEdit

FreddyEdit

Health: 30 - 219

Average damage: 14 - 50

Endurance: 46 -135

Duo Data: 11 - 64

BonnieEdit

Health: 42 - 93

Average damage: 20 - 67

Endurance: 19- 118

Duo Data: 8 - 97

Duo Attack detailsEdit

Duo attack Duo Data cost Extreme
Rocker Coptor 13 Gives an extra 6 seconds to prepare the attack
Toreador Charge 19 The enemies take more damage while the attack is active
Fazbear Act 10 Creates an extra two items when finished
Mini-up 9 Lowers endurance and damage of all hit enemies by an extra 25%
Bumper Crash 14 The crash makes two extra shockwaves
Bon Bon Acelleration 16 At the end of the attack, two more bash-in attackes are added
Power Chord 20 At the end of the attack, an extra jump attack is added
Leap of Fury 15 Bonnie gets tossed onto the enemy's head another 3 times.

Re-designEdit

The Re-design option is the most powerful option for both Bonnie and Freddy. It triples their stats, gives them access to super moves, at the cost of only lasting 3 turns.

StatsEdit

Character Duo Data Health Endurance Average damage

Golden Freddy (Freddy)

270 600 257 800
Springtrap (Bonnie) 235 443 529 700

New Duo AttacksEdit

Name Duo Data used Activator Use
Spring Drill 60 Springtrap Springtrap drills underground as Golden Freddy stuns the enemies with a shout. Then, Springtrap rises and hits the enemies.
Night Fury 40 Golden Freddy The setting becomes all dark and gloomy as Golden Freddy vanishes. Springtrap holds the enemies still and then Golden Freddy re-appears, and squashes all the enemies.

EnemiesEdit

MushkeletonsEdit

Appearance: An endoskeleton in the shape of a mushroom.

Health: 10

Average damage: 2

Endurance: 0

EXP dropped: 3

Spiked MushkeletonsEdit

Appearance: A Mushkeleton with a spike helmet on it's head.

Health: 14

Average damage: 5

Endurance: 2

Special effect: Any attacks from above do no damage, and the attacker gets hurt instead.

EXP dropped: 7

Winged MushkeletonsEdit

Appeaance: A Mushkeleton with a pair of wings

Health: 14

Average damage: 3

Endurance: 1

Special effect: Can only be defeated with Duo Attacks.

EXP dropped: 7

Endo SoldiersEdit

Appearance: An endoskeleton with a soldier helmet on and war gear.

Health: 10

Average damage: 3

Endurance: 2

EXP dropped: 5

Endo SnipersEdit

Appearance: An Endo Soldier with a sniper rifle and a cowboy hat on.

Health: 17

Average damage: 11

Endurance: 0

Special effect: Every 3 turns, shoots an extra powerful shot at both Freddy and Bonnie.

EXP dropped: 9

BossesEdit

Monkey BrawlersEdit

The Monkey Brawlers are a group of alive monkeys who appear time and time again to test your skills at the game. Each time they get defeated and each time you fight them again, they get stronger and bring new members along to make it even more challenging. There are a total of 3 fights, and 8 members.

Glue ChimpEdit

Glue Chimp is the staller of the crew. Using his glue hole strapped to his backpack, he can easily grant debuffs to Freddy and Bonnie so his other monkey friends can get the drop on you. Appears in all rounds.

Sargent BlastEdit

Sargent Blast is the death-dealing member out of the whole crew. Using a bunch of explosive and incidiary devices, he can hit Freddy and Bonnie multiple times, both at once, and do lots of damage, easily weakening you to the thin limits. Appears in rounds 2 and 3.

Boom-BoyEdit

Boom-Boy is the balanced monkey out of the rest of his associates. Using his modified boomerang-type attacks, he can attack in multiple patterns each time, and each pattern changes the more he uses it. Appears in all rounds.

Galacta GorillaEdit

Galaca Gorilla is the most unpredictable of the team who uses his allies' moves in ways they can't, and even use Bonnie and Freddy's attacks. He is by far the most agressive in attack style, and is the cause of most early defeats. Only appears in round 3.

Tack-ticianEdit

Tack-tician is the strategist, and usually tries to predict your movements and actions due to his large intelligence. He uses sharp spikes and needles to inflict high damage and various effects on the duo. Appears in rounds 2 and 3

SodaryteEdit

Sodaryte is the fastest out of all of the Monkey Brawlers. He has predictable attacks, but they come at nearly mindblowing speeds, sometimes faster than button presses. However, after reaching the speed limit, Sodaryte has to rest for 2 turns to regain energy. Appears on rounds 2 and 3.

EngiyneEdit

Engiyne is the balanced monkey like Boom-Boy. He uses high-technology and his large experience with robotics to alter the controls, make machines to support himself and his allies, and many, many more. Appears on all rounds.

SaltairmEdit

Saltairm is the most infamous monkey of the team. He can disable Duo Attacks and other battle options which can be very annoying. However, he only attacks once every 2 rounds. He only appears on Round 3.

STATS AND ATTACKS

ROUND 1

Monkey Health Average damage Endurance Attack 1 Attack 2
Glue Chimp 479 9 16 Shoots a glue laser. If it hits Bonnie or Freddy, lowers their button input speed by 20%. Takes 3 turns to charge up. Shoots a flurry of glue at both Bonnie and Freddy, deals 20 damage if one glue blast hits, and slows the hit target down.
Engiyne 267 14 5 Creates a sentry or a health machine. The sentry shoots Bonnie or Freddy every 2 turns and always hits, the health machine heals every member of the Monkey Brawlers each turn by 5% of their total health. Sets up an electric trap and sends electricity through its wires to zap Bonnie and Freddy. Hits both at the same time if one of them is hit.
Boom-Boy 500 12 8 Signals a shape with his body, a circle, a star, or a square with an X in the middle. He will then throw his boomerang which follows that shape's lines until it gets back to where it began. Pulls out a banana in the shape of his boomerang. Tosses it like normal, and if not counter attacked, Boom-Boy will eat the banana and heal 120 health.

ROUND 2

Monkey Health Average damage Endurance Attack 1 Attack 2 Attack 3
Glue Chimp 791 22 23 Shoots a glue laser. If it hits Bonnie or Freddy, lowers their button input speed by 20%. The twist on this round, he sometimes fakes a shot. Takes 3 turns to charge up. Shoots a flurry of glue at both Bonnie and Freddy, deals 55 damage if one glue blast hits, and slows the hit target down. And at the end, fires a big one between the two which does 90. Pulls out a horn and puts glue in it and blows into it, relading the glue and trapping the duo. Disables basic attacks.
Engiyne 576 19 17 Creates a sentry or a health machine. The sentry shoots Bonnie or Freddy every 2 turns and always hits, the health machine heals every member of the Monkey Brawlers each turn by 10% of their total health. The sentry is changed for a new attack style every 3 turns, and the health machine duplicates every 2 turns too. Sets up an electric trap and sends electricity through its wires to zap Bonnie and Freddy. Hits both at the same time if one of them is hit. And now, if it hits, it can disable items from being used. Traps Bonnie or Freddy in a giant tube. Drains their health more the longer they are in there.
Boom-Boy 870 23 15 Signals a shape with his body, a circle, a star, a skull, or a square with an X in the middle. He will then throw his boomerang which follows that shape's lines twice until it gets back to where it began. Pulls out two bananas in the shape of his boomerang. Tosses it like normal, and if not counter attacked, Boom-Boy will eat the uncountered bananas and heal 300 health per banana. Pulls outa ninja star instead of a boomerang and throws it into the air. When it comes down, it will hit between Bonnie or Freddy and half their endurance for the next turn.
Sodaryte 681 17 9 Shoots a bunch of water from his cannon ship. Can trap Bonnie and Freddy in bubbles, blocking them from doing anything if not dodged well. Deploys a flag and traps Bonnie or Freddy in it. The one that is trapped cannot attack for 2 turns. Pulls out a barrel of oil and spills it before lighting it on fire with a moltov which can instant kill if not dodging his cannon ship attack within 4 turns.
Sargent Blast 973 13 10 Shoots 5 explosive shells. Can burn items from the duo before they get used. Loads a big explosive shell into his weapon. If his weapon is not destroyed, fires the big shell which does 70 damage and disables the ability to re-design for 2 turns. Calls in an airship for support. Adds an airship to the fight which has 3 functions; a machine gun, a laser cannon and a giant wind propellor for attacks.
Tack-tician 451 10 18 Pulls out a gun and fires tacks around himself and the team for 2 turns. All physical attacks from the front will be canceled while these are out. Makes a potion and gives it to one of his allies. Can heal, increase stats, or let them use one of Bonnie or Freddy's attacks. Burns his tacks with a weak flame. Can only be used while the tacks are out. Doubles their damage. If the tacks are not there, does nothing.

ROUND 3

Monkey Health Average damage Endurance Attack 1 Attack 2 Attack 3
Glue Chimp 852 24 30 Shoots a glue laser. If it hits Bonnie or Freddy, lowers their button input speed by 30%. The twist on this round, he sometimes fakes a shot. Takes 3 turns to charge up. Shoots a flurry of glue at both Bonnie and Freddy, deals 70 damage if one glue blast hits, and slows the hit target down. And at the end, fires a big one between the two which does 130. Pulls out a horn and puts glue in it and blows into it, relasing the glue and trapping the duo. Disables basic attacks and does 15 damage.
Engiyne 711 24 20 Creates a sentry or a health machine. The sentry shoots Bonnie or Freddy every 2 turns and always hits, the health machine heals every member of the Monkey Brawlers each turn by 10% of their total health. The sentry is changed for a new attack style every 3 turns, and the health machine duplicates every 2 turns too. Sets up an electric trap and sends electricity through its wires to zap Bonnie and Freddy. Hits both at the same time if one of them is hit. And now, if it hits, it can disable items from being used. Traps Bonnie or Freddy in a giant tube. Drains their health more the longer they are in there, now harder to destroy.
Boom-Boy 993 25 18 Signals a shape with his body, a circle, a star, a skull, or a square with an X in the middle. He will then throw his boomerang which follows that shape's lines twice until it gets back to where it began. Pulls out four bananas in the shape of his boomerang. Tosses it like normal, and if not counter attacked, Boom-Boy will eat the bananas not countered and heal 300 health per banana. Pulls outa ninja star instead of a boomerang and throws it into the air. When it comes down, it will hit between Bonnie or Freddy and half their endurance for the next turn.
Sodaryte 874 23 17 Shoots a bunch of water from his cannon ship. Can trap Bonnie and Freddy in bubbles, blocking them from doing anything if not dodged well. Deploys a flag and traps Bonnie or Freddy in it. The one that is trapped cannot attack for 2 turns. Pulls out a barrel of oil and spills it before lighting it on fire with a moltov which can instant kill if not dodging his cannon ship attack within 4 turns.
Sargent Blast 973 21 18 Shoots 5 explosive shells. Can burn items from the duo before they get used. Loads a big explosive shell into his weapon. If his weapon is not destroyed, fires the big shell which does 100 damage and disables the ability to re-design for 2 turns. Calls in an airship for support. Adds an airship to the fight which has 3 functions; a machine gun, a laser cannon and a giant wind propellor for attacks.
Tack-tician 686 19 28 Pulls out a gun and fires tacks around himself and the team for 3 turns. All physical attacks from the front will be canceled while these are out. Makes a potion and gives it to one of his allies. Can heal, increase stats, be used as a bomb which does 30 damage, or let them use one of Bonnie or Freddy's attacks. Burns his tacks with a weak flame. Can only be used while the tacks are out. Doubles their damage. If the tacks are not there, does nothing.
Galacta Gorilla 1000 24 15 Leaps into the air, soon bringing a meteor down, and throws it at either Bonnie or Freddy. Roars as loud as he can, knocking Bonnie or Freddy over, making them skip their next turn and leaving them wide open. Slams his arms on the ground twice, and copies the duo attack used most recently into his more powerful version, and solo.

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