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Balloon Boy

One Night at Freddy's

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SummaryEdit

"Hello, hello! Welcome to Freddy Fazbear's Pizza. A magical place for kids and grown up alike, where fantasy and fun come to life! You, as the secuirty guard, much watch over the cameras and make sure nothing goes wrong! You only have to survive one night, and you get nine hundred dollars upon completing that one night! Work another night for one thousand six hundred dollars!"

AnimatronicsEdit

FreddyEdit

BonnieEdit

ChicaEdit

FoxyEdit

Toy FreddyEdit

Toy BonnieEdit

Toy ChicaEdit

MangleEdit

BBEdit

PuppetEdit

Phantom FreddyEdit

Phantom BonnieEdit

Phantom ChicaEdit

Phantom FoxyEdit

Phantom Toy FreddyEdit

Phantom Toy BonnieEdit

Phantom Toy ChicaEdit

Phantom MangleEdit

Phantom BBEdit

Phantom PuppetEdit

SpringtrapEdit

Golden FreddyEdit

Shadow BonnieEdit

Shadow FreddyEdit

LocationsEdit

The OfficeEdit

The player's office contains two air vents, two doors, and one open entrance. All Phantom animatronics may suddenly appear in the office. Upon spotting one, the player must immediatly equip the Freddy Fazbear head, or else the animatronics will jump-scare the player and give the player a heart-attack, killing the player. All real animatronics go here.

Show StageEdit

Freddy, Bonnie, Chica, Toy Freddy, Toy Bonnie, and Toy Chica start here.

Pirate's CoveEdit

Foxy starts here. If the player checks this camera too much, Foxy will sprint to the office. If the player checks this camera too little, Foxy will sprint to the office.

Kid's CoveEdit

Mangle starts here. If the player checks this camera too much, Mangle will sprint to the office. If the player checks this camera to little, Mangle will sprint to the office.

Prize CornerEdit

The Puppet starts here. The player has to wind up a music box, and if the player fails to do so, The Puppet will sprint to the office.

Safe RoomEdit

Golden Freddy and Springtrap start here.

The Illusion RoomEdit

Shadow Freddy and Shadow Bonnie start here.

Party Room 1Edit

Freddy, Bonnie, and Chica pass through here.

Party Room 2Edit

Toy Freddy, Toy Bonnie, Toy Chica, and BB pass through here.

Party Room 3Edit

Shadow Freddy and Shadow Bonnie pass through here.

Main HallEdit

Foxy, Mangle, and The Puppet use this hall for their sprint to the office. Golden Freddy and Springtrap pass through this hall.

Vent 1Edit

Freddy and Bonnie pass through this vent.

Vent 2Edit

Chica, Shadow Freddy, and Shadow Bonnie pass through this vent.

Game MechanicsEdit

Electricity SystemEdit

The electricity system is a new mechanic in One Night at Freddy's. Everything is hooked up to the electricity system, the Doors, Door Lights, Vent Lights, and Cameras. Overuse of any of these items will result in an electricity system error.

DoorsEdit

The doors return in One Night at Freddy's. The doors allow full protection from the Toy Animatronics, with the exception of Mangle. If the the player fails to use the doors in time, then the Toy Animatronics will get in the office and instantly jump scare the player. The doors are all part of the electricity system, and if the player overuses the doors, then the electricity will error for 60 seconds. An electricity error will not allow the player to use the Doors, Door Lights, Vent Lights, use the Monitor, therefor not allowing the player to check Pirate's Cove, Kid's Cove, or wind up the Music Box.

Door LightsEdit

The door lights return in One Night at Freddy's. The door lights allow the player to see if a Toy Animatronic is at the door. If the player sees a Toy Animatronic at the door, the player must immediatly close the door. If the player decides to overuse the door lights, then the electricity system will error for 10 seconds. An electricity error will not allow the player to use the Doors, Door Lights, Vent Lights, and use the Monitor, therefor not allowing the player to check Pirate's Cove, Kid's Cove, or wind up the Music Box.

Vent LightsEdit

The vents return in One Night at Freddy's. The vent lights allow the player to see if Freddy, Bonnie, Chica, Shadow Freddy, and Shadow Bonnie are in the vents. If the player sees an animatronic in the Vents, the player must immediately equip the Freddy Fazbear head. If the player overuses the Vent Lights, then the electricity system will error for five seconds. An electricity error will not allow the player to use the Doors, Door Lights, Vent Lights, and use the Monitor, therfor not allowing the player to check Pirate's Cove, Kid's Cove, or wind up the Music Box.

Freddy Fazbear HeadEdit

The Freddy Fazbear head returns in One Night at Freddy's. The Freddy Fazbear Head allows full protection from Freddy, Bonnie, Chica, Shadow Freddy, Shadow Bonnie, and all the Phantom Animatronics. If the player overuses the Freddy Fazbear Head, they will not be able to check the door lights, check the Flashlight, or check the monitor, therefor not allowing the player to check Pirate's Cove, Kid's Cove, or wind up the Music Box.

FlashlightEdit

The flashlight returns in One Night at Freddy's. The Flashlight allows the player to flash Golden Freddy and Springtrap if they are in the Main Hall, as they are not fooled by the Freddy Mask. The Flashlight has it's own battery, and if the flashlight runs out of power, then the player cannot flash Golden Freddy and Springtrap, meaning Springtrap and Golden Freddy are free to kill the player.

MonitorEdit

The Monitor returns in One Night at Freddy's. The Monitor allows the player to check the camera system in the pizzeria, and by extension, allowing the player to check Kid's Cove, check Pirate's Cove, and wind up the Music Box. Overuse of the Monitor will result in a electricity error for 30 seconds. An electricity error will not allow the player to use the Doors, Door Lights, Vent Lights, and use the Monitor, therefor not allowing the player to check Pirate's Cove, Kid's Cove, or wind up the Music Box.

Phone CallsEdit

Night OneEdit

"Uh.. Hello? Hello? Hey man! I just wanted to tell you what to do, this job isn't as easy as this seems. So previous guards have complained about the animatronics attempting get in the office.... and stuff them in a suit.... so we've given you, Doors, Door Lights, Cameras, Vent Lights, a Flashlight, a mask, and unlimited power! Something about your unlimited power though, your power is... umm.... how do I say this..... barely functional...... so just don't overuse the Doors, Door Lights, Cameras, and Vent Lights... or else your electricity will error..... and you know what would happen.... Anyway, that should be it, with all this equipment, you should be able to fend off ten animatronics. Oh wait, I forgot. In two of the cameras, uhh... check on them from time to time. If you don't, the animatronics in those cameras will run to the office, and they aren't fooled by the mask. And that should be- oh yeah, check the Prize Corner camera and wind up the music box. .......One of the animatronics....... will sprint to the office aswell if you don't. Alright, good night."

Night TwoEdit

"Uh.. Hello? Hello? So you wanted some overtime? I see. So anyway, uhh.. you know that Safe Room camera, the two animatronics in there might be active. They use the Main Hall to get to you, and I don't think the Freddy Mask will fool them, I don't know why. So uh.. just flash your light on them from time to time, if you do, it will cause a system restart, and they should go back to the Safe Room. Also, previous guards have reported 10 animatronics suddenly appearing in the office, just put on your mask, it should make them go away... You have to deal with twenty-four animatronics now..... Yeah.... Alright, have a good night....."

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