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One Night of Everything: Ultimate Custom Night is the supposed finale in the One Night of Everything series. This game is a huge custom night featuring several presets.
Don't edit anything made by other people. You may only add your own categories.
If you're struggling on where to put animatronics, use the Spare Rooms! It doesn't really matter if animatronics are already there as the cameras will deactivate.
If you can't make your table look good, don't worry. I'll try and touch it up.
Use notes (as in on the table) if you have anything specific to enquire about.
The game doesn't actually have a story. Make one!
The location is a mish-mash of all the Five Nights locations bundled into one, perfect for all the animatronics.
Five Nights at Freddy's
Freddy is the star of the show and name of the game. He stands at his starting spot, the Classic Show Stage. He'll make his way towards the Right Hall and stalk you until your vulnerable. Keep your ears out for his nasty laugh.
Bonnie the Rabbit
Bonnie is the loyal bandmate with a strive on the guitar. Once he's done tuning his instrument on the Classic Show Stage, he'll make his way through the Left Hall looking for you. If he appears in that door, you better shut it!
Chica the Chicken
Chica is the secondary singer of the band. While she loves to spend time in the Kitchen, she'll start at the Show Stage. She'll go through the Right Hall, and try to go through your door. If she fails, she'll reside in the Kitchen awaiting her time to strike again.
Foxy the Pirate Fox
The pirate swings his hook, as Foxy will snap his sharp teeth at you. On his stage in the Ship's Cove, he'll eventually dash down to your office after a certain amount of time. Make sure to close one of the doors, and keep out for his foot steps. You don't know which one he'll go down!
It's him. Golden Freddy's residence is unknown but his face can be seen on one of the posters found throughout all of the rooms. He'll appear in your office and if you don't deter him with your camera, you'll get the bite.
A bare endoskeleton in the Backstage. He'll sneak throughout the rooms only moving certain objects along his way to let you know he's there. You won't see him coming through those blindspots. you better make sure you're paying attention to which hall he'll come through.
Ring ring, ring ring! Hello! Hello! Those noises will drive you mad and drive those animatronics closer to your room. Shut that phone up by pressing the Mute Call button as normal! (or press E if you're lame)
Five Nights at Freddy's 2
He's back from retirement, giving up games as a hobby. Toy Freddy of the Toy Show Stage is really hidden in his camera placement. After the Game Area, who knows where he went! Most likely, the left door. You might hear him play his tune even.
The leapster Toy Bonnie returns to bring back the good memories. He'll hope from the Toy Show Stage all the way towards the Right Vent. His scanners are still outta wack, so using the mask should be good enough!
Toy Chica is packing the heat in... certain ways. While animatronics will slow down for her in the Game Area, once she makes it through that Left Vent you might be beat. That Freddy Mask comes in handy as Old Freddy isn't really her thing.
That screech belongs to Mangle! She lurks in the Ship Cove before heading to your Office. You'll hear him screech through the Right Vent so use that mask good. She'll be detracted, and he'll head back to her Cove.
Hi? Hello! Hahaha, you better watch out for the kid with a balloon. Balloon Boy (everyone's favourite) will start in the Game Area, waiting to come out to play. If he finds his way into your Office, your lights will no longer work. That... might be important.
Ever heard of privacy, lady?! This little freak will sometimes appear under your desk just to taunt you. But don't keep her there, or else she'll pop out and deactivate your doors. Getting rid of her is simple, do a simple click on her as she's under the desk.
The Prize Corner calls for you. The music box is a ticking time bomb. If you keep it wound up, you and that Marionette will get along just fine. But if it ends, the Puppet will go out to kill you. No protection against this beast when it's out! Every bear for himself!
The ol' Fazbear has been through his own scrap. Despite his torn fur, he'll keep up his act. As one of the only animatronics to be unaffected by the doors, the only way to take him away is make him look in a mirror. Put on your mask to deter him.
Without a mask to hide this rabbit's evil intentions, Bonnie is back with a rage. Like his old bandmates, he's left in the Parts/Services. He'll go through the Left Vent with the sole intention of getting a new face. But he doesn't accept Freddy's! Use the mask!
What happened to Chica? Honest question, she'll take the long way from the Parts/Services all the way to the Right Vent just to take you out. Using the Freddy mask will deter you, but that won't keep her down for long!
No bars held, this is a dangerous fox. Watch as it dashes from the Parts/Services to your Office in seconds before ending your miserable life. Unless you use your flashlight. For some reason, Foxy absolutely HATES being flashed.
Withered Golden Freddy
Pay attention to your desk. This yellow bear will appear beside it and freak you out. Use the Freddy Mask to deter him. But if he appears in the doors. DON'T CLOSE THEM. The mask is the only thing that'll stop his head.
Endo-02 will pop out of the Music Box if necessary. He'll crawl through any vent he can see without any warning in those blindspots. If you don't put on the mask WHILE he's in the vent, you'll be jumpscared!
Be weary of your surroundings. If Shadow Freddy is seen in a camera for an extended period of time, he'll crash your tablet causing it to force a reboot. This is dangerous considering your mission.
You're not even safe in that Office. This shadowy Bonnie can appear on any wall without warning. Staring at him for too long will instantly drop your oxygen down to 0, causing even more vivid hallucinations.
Five Nights at Freddy's 3
He is still here. Springtrap resides in the safe room, awaiting his time to strike. He'll go nearly everywhere, and go through both doors. He also tries to tamper with the Oxygen Machine, trying to awaken the spirits.
Phantom Freddy limps along your room suddenly. You have to click his nose to stop him. However, if you fail to do that Phantom Freddy will jumpscare you, causing your Oxygen to drop significantly.
Is that a watermelon? Phantom Chica's face can be seen in the Game Area's arcade cabinet, where if you watch it for too long Phantom Chica will jumpscare you, causing your Oxygen to drop significantly.
Bringing back the pirate motif, Phantom Foxy will randomly appear in your Office without warning. If you stare at him for too long, he'll jumpscare you and cause your Oxygen to drop significantly. Using the camera will get rid of him.
Phantom Mangle can randomly appear in Ship's Cove, which'll cause her to appear at the top of your Office, screeching. After a while, he'll jumpscare you instantly which drops your Oxygen.
Those laughs get more demonic, especially if you see Phantom BB randomly on a camera. If you stare at him for too long, he'll appear infront of you just to jumpscare you, dropping your Oxygen drastically.
Be careful when winding the Prize Corner's music box. If you see Phantom Puppet there, you'll be severely troubled by the Phantom Puppet, staring at you up close and slowly draining your Oxygen.
Five Nights at Freddy's 4
The more the merrier, huh? Freddles will slowly crawl through the Left Vent (essentially like your Bed) and the more they build up, the more at risk you are from Nightmare Freddy. Usually flashing the light in the vents stops them.
This nightmarish rabbit will start in the Nightmare Storage for good reason. This one ain't playing around as it will screech and scratch as it walks towards your left door. You won't see him coming through the blindspot. Shut the door when you can.
Can be changed to Jack-O-Bonnie.
The tag team duo of chicken and accessory. She starts in the Nightmare Storage, but eventaully she'll scratch her way towards the right door. She won't appear in the blindspot but you'll hear her approach. Shut the door if you hear her or else she'll send out the cake.
Can be changed to Jack-O-Chica.
Nightmare Foxy will slowly appear from under the desk. If you don't flash your flashlight at him, he'll jump out and jumpscare you. No closet? The desk will do I guess, huh?
Nightmare Mangle will slink around from the Nightmare Storage. She makes a lot of noise as she moves around but can't be seen on the cameras. You can only tell her position by sound. If you hear her coming through the doors, shut them.
This finger biting freak will move from the Prize Corner and in your vents. If you flash the light down the vent, Plushtrap will scatter off but will try the other vent either way. Don't let him bite you! It won't hurt but it still counts as a Game Over.
The most demonic BB you'll get. He starts in the Nightmare Storage and will find any way to slink into your Office by the doors. If he gets in, the doors will no longer work.
The stomach-eating Nightmare Fredbear returns for one final battle. Coming from the Nightmare Storage, Nightmare Fredbear is an unpredictable beast that will go through every door.
The shadowy mysterious Nightmare returns for the final bite. Coming from no where, Nightmare is even MORE unpredictable than his golden counterpart and will teleport around sometimes.
A stringless beast that goes anywhere and is always thinking. The Music Box that can be played lures Nightmarionne away from your Office which it'll ALWAYS go in despite the state of the doors.
This little endo will sneak his way into the pizzeria and use his Endo Army to invade your Oxygen. The endos will appear in the Right Hall and shoot at your Oxygen, lowering it. Don't worry, shutting the right door scares them off!
Endoplush remains dormant on your Office table until being awoken. When Endoplush is awoken, he will randomly open and close doors, draining some power. To stop him, click one of his eyes to push him back to sleep.
Fredbear is a support character. He gives you intel on animatronic whereabouts with the exchange of attracting them more due to his annoying voice. Oh, and the occasional one-liner on how this game is stupid and impossible.
Deedee is a support mechanic. In the Game Area is the arcade cabinet for Deedee's Fishing World. You can click on it once to make it play, attracting animatronics like former-gamer Toy Freddy. This is only for one-use however.
Mendo is a one-time support character. He stays in the Office and offers to fix your cameras, doors, vents and oxygen in one quick move. However, this can only be done once so use it in that one dire situation where everyone is ontop of you!
Old Man Consqeuences
If Deedee's game ends (or if Deedee straight up isn't active) Old Man Consequences will appear on her arcade cabinet. His purpose is unknown but it apparently causes the animatronics to randomly get more aggressive or passive.
Five Nights at Freddy's: Sister Location
Baby is quite the quiet one. You'll never hear her slink around or even see her. But, if you don't see her coming, she'll jumpscare you without warning. From either halls, the ringleader will try to find her way into your Office.
Sneaking through your vent from locations unknown, Bidybab will go through a two stage process in your vent before jumpscaring you. Administer a control shock to stop him or else.
Ballora will find you inside your walls. She plays music in her halls. Use this to find out which hall she's coming from, as her presence disables both cameras while she's in the halls. If you fail to do so, you'll face the music.
Ballora's little helpers are a pain to deal with. While they have a tendency to roam the halls, they actually don't jumpscare you. However, they will tamper with your Oxygen and to get rid of them you'll have to shock them. They can crawl on your face and to stop this, use the mask.
Funtime Freddy & Bon-Bon
The dynamic duo is back for Round 3! While Funtime Freddy will approach you from the doors, he might deploy his trusty Bonnie Puppet to get you through the vents. Close the doors to stop Freddy and shock the vents to stop Bon-bon!
He's back with a vengence. She resides in the Ship's Cove where she also hides in the curtains. After finally coming out, she'll rush through your Right Vent where you must shock him before he comes in.
This mysterious endo popped outta nowhere! Looking alot like Funtime Freddy too. If you see him appear in your Office, quickly put up the camera to avoid him or else he'll jumpscare you.
LOL. JK. Lolbit will appear on one of the monitors on your desk. If you don't type in LOL, they'll block your vision and your cameras wont display any image. Type in LOL to stop this. That simple, SMH.
This mysterious puppet appears in your Office and walks by. If you don't tap her nose, she will finish her loop around you and jumpscare you. But tapping her nose will make her fall away.
If you keep the camera up for too long, Electrobab will quickly sneak into your Office and zap your camera into not working. It'll restart shortly after, but it's quite an annoyance. What a brat, huh?
The cluster of the funtimes you had. They'll do nearly anywhere necessary just to rip out your innards and take their place. Controlled shocks and closed doors are the only things to prevent this abomination from killing you brutally.
Your trusty companion Handyman's Robotics and Unit Repair Model 5, or simply HandUnit, will flip up with a prompt about your name or preference of reward. This makes audio though and attracts animatronics. Shut it down, quick!
Freddy Fazbear's Pizzeria Simulator
When flipping your camera down, Helpy can randomly appear on your office desk. If he's there, you click on his nose to make him run off or else he'll 'jumpscare' you with an airhorn, causing a lot of audio.
The remains of Circus Baby crawls into your salvaged pizzeria. She comes in from the Alleyway and will try to crawl through your vents. To stop her you better control shock that vent. Failure to do so, she'll show you how that claw works.
Round two, atleast for this cluster. The remnants of Ennard will limp its way into your Office through the Alleyway. He's the slowest of the Salvaged Animatronics, and will make his way into your Office through the vents. The control shock will stop him.
He's still here. Through the Alleyway, Scraptrap or Springscrap will find his way into this pizzeria and will try to get at you through the doors. He tries to tamper with the oxygen like his Fazbear Fright counterpart.
The real trap is L.E.F.T.E. Lefty will appear from nowhere and will try to find a way into the Office. However, you gotta lure it away from killing you. The Music Box will remind Lefty of its former self and it'll go towards it.
Bucket Bob starts in the Alleyway, hidden in the trash with the gang. When he gets up, he'll go through the pizzeria to go through the right vent. Though he might sleuth about in the Kitchen or Restrooms. Use the Freddy Head to trick Bucket Bob.
There's a trash can in the Backstage. But be careful, it's Mr. Can-do in disguise! Once his balloon head sprouts, he'll head towards the Office through the vents. It's easy to get rid of him though, use the Freddy Head. Drawn on eyes aren't very accurate with vision.
Mr. Hugs is tucked away in the Supply Closet. However, he'll eventually start moving towards you slowly. He won't appear in the blindspot of the Left Door, so shut the door once you hear his vacuum!
No. 1 Crate
No. 1 Crate will sneak into your Office without any known starting location. When he gets into your Office, he'll stay for a while and cheer the animatronics on. This will cause animatronics to get closer to your Office.
He's the leader of the bunch, and he's finally back. He starts within the trash in the Alleyway, before quickly starting his journey to your Office. He doesn't spend too much time messing around, use the Freddy Head to trick Pan Stan if he gets in through the vents.
The happiest hip-hopping frog around! She'll start on the Mediocre Stand and will start moving towards your Office from the Left Hall. The door should work wonders against this toad, but if she slips through she will jumpscare you.
A professional purple hippo with a love for your left vent. He'll go through the vent in the Left Party Room, or the Right Party Room after going through the Game Area. Using the mask will stop Mr. Hippo's jumpscaring murder.
Pigpatch (no, not Porkpatch, completely different.) will slink through the Game Area off of the Mediocre Stand. He'll try to go through the Right Hall to trick you and if that fails... he'll just go around to the Left Hall and back to the Left Party Room. Use the door, y'know.
Unlike the rest of his mediocre pals, Nedd does not appear in the blindspots of the doors. Nedd will try to go through the Left or Right Halls through the doors without you noticing. Don't let him in or else he'll jumpscare you.
The hardest animatronic to deal with, but is still quite medicore. Orville Elephant slinks from his Mediocre Stand and tries to head through your vents. He won't appear in the blindspots of the vents, so be careful and put your mask on with care.
Freddy's feeling like a rockstar tonight! He resides in the Rock Band awaiting his time to strike at you from the Right Hall. The door should be enough to stop his metal pestering. However, he might go through the Left Hall to switch it up.
Who knew the rabbit would come back, but the real veteran is his guitar. Rockstar Bonnie starts in the Rock Band and makes his way to the Left Hall or to the Left Vent. Close the door if he tries the door, and shock the vent if he tries well... the vent.
Let's Rock! Rockstar Chica starts on the Rock Band and makes her way to go through the Right Hall or Right Vent. You won't see her coming but you might hear her maracas in her approach. That's your cue to shock her in the vent or close the door.
Rockstar Foxy starts from the Rock Band by sending out his parrot into your Office. If you don't click the parrot in time, Rockstar Foxy will instantly rush into your Office and jumpscare you just like that.
He is behind you, always! And he's sound activated too. If there's a constant noise in your Office, Music Man will slowly become active and you can tell when it happens because he clashes his cymbals together faster and faster, finally ending your run once it gets too loud.
El Chip will stay in the Rich Bank before finding his way into your Office without any prevention. He isn't here to kill you though, he'll merely play on his strings for a bit just to cause some audio disturbance. It's hard to concentrate when he stays.
Time to Party! Funtime Chica is back from her party world to endure in Chica tradition. Once she finds her way out of the Rich Bank, she'll approach you from the Right Hall and stay there, waiting to catch you off guard. Hope you got good reaction time!
This is a one-use support animatronic that appears as a music box in your room. When the night is getting too stressful, click the box to cause Security Puppet to make everyone go away from your Office! You can only use it once so use it good!
Candy Cadet will try and scoot his way into your Office from an unpredictable location. If he makes his way in, he'll tell you a story making a huge auditory disturbance, attracting nearby animatronics.
Extended Canon (VentureSonic)
Metal Freddy is a clone of Freddy, but unlike his brown counterpart Metal Freddy he's much more aggressive. He appears out of nowhere in the Dining Area and will take the exact same path as Freddy with the exact same strategy. Instead of laughing, you can hear his metal footsteps.
Sharp the Wolf
Sharp is much like his past mate Foxy. He hides in the Ship Cove and will slowly get out of the cove. Then, he'll run through the Right Hall. Use the right door to stop him and try to listen for his quick footsteps.
Trick is the slowest out of the pirate trio. She starts in the Ship Cove where she'll get out of the curtains and slowly limp her way to the Left Hall. The door should be used to stop her or else she'll jumpscare you.
There will be a TV in your office, showing off the classic Super Mario Bros. However, those NES games don't last forever. If you see the TV beginning to distort, reset the NES quickly. Otherwise, the game will become 7 Grand Dad, and it'll only be a matter of time before Grand Dad himself ends your run.
If Grand Dad isn't active, the NES won't be there.
If you hear a pickaxe hitting your doors, that means Steve is outside, mining your doors for iron. As he mines, power will be drained. Just open the door to scare him off temporarily.
Red, Chuck, and Bomb
Determined to make up for their own mediocre series, these angry birds will try to enter your office in this order: Chuck, Red, Bomb. If you see Chuck in the doorway, that means Red and Bomb will come soon after, so be prepared to close the doors as they attack. Note that they might try to attack from both doors.
Really? Okay. Scratch Cat will casually sit on your desk. If one of the cameras doesn't work, you can click Scratch Cat one time to help you out instead of waiting for the camera to fix itself. However, Scratch Cat feels the need to constantly meow while working his magic, creating audio distractions. ...Why is he here again?
Knock knock! Knuckles, being rougher than the rest of them, will enter your office and try to break a circuit box on the wall. You need to click Knuckles to stop him from breaking the box. Otherwise, the power will drain quicker for the remainder of the night. Oh no!
There will be a Freddy figurine on the desk. If you spot it changing colors, click on it to revert it back to normal. Otherwise, it'll turn into Granddy Dadbear and end your run with a (ridiculous) jumpscare.
If Granddy Dadbear isn't active, the Freddy figurine will not appear.
Sans and Papyrus
Occasionally, you may see Papyrus hanging out in either of the vents or the Right Hall. If a controlled shock is administered while Papyrus is there, Sans will become active. There's no way to stop Sans from entering your office, nor is there a way to tell when he's going to come in. All you know is once he enters the office, you're gonna have a bad time.
One Night at Flumpty's.
Flumpty starts at Parts & Services, he will take off his face before looking at the camera making the hole camera system to stop working, then, it will only be a matter of time before Flumpty jumpscare you, Flumpty can be evaided by using a Control Shock when he haves his face off.
Only when Flumpty it's active, a shock in the Parts & Services room it's enabled.
Birthday Boy Blam
Birthday Boy Blam it's always waiting outside the left door. To get rid of him double click the "Let's Party" Banner, this will make Birthday Boy Blam to go to another room, if not, BBB will enter the office and jumpscare us.
Grunkfuss the Clown
Grunkfuss appears in a hole of the wall, he haves three phases, during the night he goes onto a new phase, if he reaches the third one, quickly double click his noise, this will make him go.
The Beaver starts in the restrooms, when he's out of toilet paper, he may run through the left hall or the right hall, when that happen quickly close the door (depending of the hallway, close a different door)
Golden Flumpty ramdomly appears at the office, put up the monitor and he will just flee, otherwhise he will crash you're game.
Eyesaur's eyes can be seen at the container in the back alley, his eyes will increase of number, when the number reach the ciphers 78, Eyesaur then will disable all of the mechanics in the game, making you defenseless.
Eyesaur's eyes can not been seen if Eyesaur isn't active
The Owl starts at the women's bathroom, then, ramdomly he/she will fly to the office by using the right or left vents, close them and he/she will flee, otherwhise The Owl will kill you.
Neville will make his way to the office through the right hallway. He can walk through walks so doors don't work with him .The unic way to make him go it's to put on the mask. This will fool him.
Pork-ing starts at the Nightmare Storage, he can make his way to the office entering the left door or the two conduits. To make him go, give him a good control shock.
Showtime Baby starts at the Left Party Room, she'll make her way towards the office by entering the right conduit. When entering you'll hear a quick giggle, close the vent or Showtime Baby will kill you
Non-Zomboss's Zany & Wacky Funhouse
Fluffy starts at the Dining Area, and will make his way to the office through the left hallway. Closing the door will keep him out, but he will not leave unless you click his belly three times. If you do not click his belly the required number of times within a small time period, he'll kill you
The Blackat starts in the alleyway, but doesn't appear on cameras. She'll make the lights flicker when she is close to the office. If you don't send a controlled shock, the lights will go out and she will kill you
A loud, screeching sound signals Blank Leo’s activity. If you see him on a camera, you must boop his nose and put the monitor down, and he won’t kill you.
Petrov the Panther
If you hear the sound of claws scraping together, it means Petrov is ready to get into your office through the vents. Type WAKANDA on your keyboard, and he’ll go away. Get it? Because... Wakanda... Panther. (i
If you see a BipBop's face blocking a camera, you have to switch to another camera quickly, or else multiple of them will teleport into your office, and give you a little sunrise when you put the monitor down.
DeathTrap doesn't appear on camera, but you can track his location by checking a trail of blood that he leaves behind. He'll go through the vent, and you have to send a controlled shock to send him away
If you see T.H.A.T. in the doorway, close the door immediately, or else he will enter your office, drain your oxygen, and kill your shortly after
Sammy the Snake
Sammy starts in the supply closet, and will quickly rush through the vent. Simply send a controlled shock to ward him off
Hoppy moves very quickly, and if you close a door on him, he’ll quickly run over to the other one. You‘ll need to shine him with your flashlight a couple of times if you want him to go away
Dominic the Dog
Dominic will come to your office only when the door is closed and start pounding on it. This creates an audio disruption, and will not stop until you open the door. Chances are, you closed the door to keep someone out, so opening the door creates quite a predicament. You’ll just have to bear with the disruptions until you’re able to close the door
Mustard & Ketchup
If you hear loud, banging footsteps, it means EXM 01 is outside your doorway. Closing the door is ineffective; you have to press a button on your monitor to manually disable him. If you close the door on him, he’ll break it down, and it’ll stay broken and unusable for the rest of the night.
If EXM 01 is not active,the
button on the monitor will not be there
The Insane Puppet
If your oxygen is low enough, a present box will appear in your office. The box will open a bit every time you put your monitor up. If you put it up for too long, the Insane Puppet will kill you.
The Wobblebobble Show w/ His Majesty Caelywobbles
Tom and Dom
Will move around separately but always end up in your office at the same time, one at each door. To avoid them, simply seal both doors. Otherwise, they will enter your office, reunite and start having casual conversation with each other, creating audio distractions.
The two are both voiced by PJ Heywood, are portrayed as very posh British entrepreneurs.
Is training for the Olympics and can be seen running throughout the whole building on the cameras. If he passes through your office, however, quickly duck out of view by opening your camera tablet or he will nick it as he passes by.
Will spawn in the ventilation system, unable to find his way out. If you let him stay in there, he will begin to create audio distractions (e.g. banging in the vents, complaining). To stop him from doing this, you must use a controlled shock in either the left or right vent to lure him there so he can escape. However, you must then quickly equip the Freddy mask until he escapes the vents and passes through your office to prevent him from seeing you and being scared back into the vents again.
He is voiced by Kellen Goff, and portayed as a grumpy senior who complains about almost everything.
Will start in the corner of your office. Once per night, you can request for him to either max out your oxygen, max out your power or send away all nearby animatronics. However, this comes with a price: he will jumpscare you, leaving you paralyzed temporarily.
He is voiced by Chris McCullough, and portrayed as a very kind, caring person with a heart of gold... until he's finished his job for you. That's when his voice switches to that of an insane serial killer, his eyes turning bloodshot as he says, "Now you must pay your price" and jumpscares you.
The Masked One
Will block the view of EVERYTHING, trying desperately to get you to see his beautiful face. If he's blocking the view of cameras, just ignore that camera and he'll eventually give up and leave. If he gets into your office (no way to stop him from entering) and blocks YOUR view, stay completely still. If you move, he'll think you don't care about his appearance and will kill you.
Trainwreck has finally lost it and has transformed into a savage beast. He will roam through the building; you must watch him on the cameras to see when he charges to your office. Once he does, you must quickly seal the door depending on which side of the building you saw him charging from. However, on his way, he will tackle down animatronics in his path, stunning them temporarily.
You can hear him growling and making strange animal-like noises occasionally.
Will spawn at a random location in your office every time, starting off as an empty Tom head. Slowly, his white pupils will begin to fade into view. You must simply find him and hold down on him to make his pupils fade out again. If he reaches his final form successfully, he will teleport onto your desk and create VERY LOUD audio distractions, usually mashups of random memes.
Just before he spawns on your desk, a warning will appear on the player's screen to tell them to take off their headphones if they are wearing any.
Keep your eyes peeled on every camera. If you see his white pupils lurking in the shadows, quickly switch camera or pull down your camera tablet to prevent him from jumping out your monitor and scaring you, restarting the night.
The game works exactly as you expect it to. It has a Custom Night with a huge array of animatronics to select from. You may only select a maximum of 25 characters and their AI can be customised from 0 to 20, like in Five Nights at Freddy's 1 and 2. The preset mechanic returns from Five Nights at Freddy's 2 and Sister Location too. After completing a night, you're rewarded money depending on the added total of all the animatronics AI. For example, stand-alone Freddy on 20 will give you $20. All of the FNaF1 cast on 20 will give you $120. This money can be used in the shops.
The traditional camera reappears in this game. It can view nearly every room except the Safe Room, Funtime Bunker and Nightmare Storage.
Control shocks can be sent through certain rooms. These being the two vents and Right Hall.
The Doors from Five Nights at Freddy's 1 return. They can be shut and opened.
The doors run on an independent power source. If no doors are closed, the power refills itself but if any door is closed, it'll drain.
The Vents from Five Nights at Freddy's 2 return and act exactly as they did.
The flashlight returns and acts exactly as it did in Five Nights at Freddy's 2.
The Freddy Mask returns from Five Nights at Freddy's 2. If you wear it, your oxygen meter will go down, but it can ward off animatronics.
Oxygen is a key component in this game. It starts at 100% at the start of the night. Using the mask, being jumpscared by a Phantom or if the oxygen machine is tampered with will cause it to drain. The lower the oxygen, the more prone you are to Hallucinogen Animatronics.
Adventure Endo-01s, Minireenas, Springtrap can tamper with the Oxygen Machine found in the Right Hall. Minireenas will stay there until being zapped by a control shock.
Hallucinogen Animatronics include: Golden Freddy (and Withered), the Shadow animatronics, the Phantoms, the Nightmares, Yenndo and Lolbit.
An infinite supply of kids drawings.
90s Celebrate Poster
A poster of Freddy, Bonnie and Chica from the 90s!
87 Celebrate Poster
A poster of Freddy, Bonnie and Chica from 1987!
A poster of Mangle, Balloon Boy and the Puppet!
Fazbear Fright Posters
Some posters salvaged from Fazbear Fright.
Sister Location Poster
A mysterious poster with Circus Baby on it.
Broken Family Poster
A strange poster with a strange portrayal.
Freddy's top hat, passed down through generations and never tattered!
A refined Bonnie staple, the red Electric Guitar.
The iconic cupcake held by Chica herself.
A real Pirate shows his appreciation by having the captain's hook.
A simple microphone that one must bear.
For that Halloween spirit, huh.
A plush of Freddy Fazbear!
A plush of Bonnie the Rabbit!
A plush of Chica the Chicken, cupcake too!
A plush of Foxy the Pirate Fox!
A plush of the vixen, Mangle!
A plush/figurine of Balloon Boy!
A plush/figurine of JJ!
Toy Bonnie Figure
A figurine of Toy Bonnie.
Funtime Freddy Plush
A plush of Funtime Freddy and Bon-bon!
Golden Freddy Plush
A plush of Golden Freddy!
A plush of Fredbear!
Spring Bonnie Plush
A plush of Spring Bonnie!
Shadow Freddy Plush
A plush of Shadow Freddy!
Metal Freddy Plush
A plush of Metal Freddy!
A mask of god knows who.
Tiny figurines of Freddy, Bonnie and Chica.
Discount Ball Pit
A pizzeria staple. We didn't say it was safe.
What? He was cheaper than Fruit Punch Clown.
Let's Party Banner
Wanna party! (I promise, it won't attract chickens.)
A salvaged stand of Classic Freddy.
A salvaged stand of Classic Bonnie.
A salvaged head of Classic Chica.
A salvaged head of Classic Foxy.
Box of Toys
What can you use? There's a box of toy animatronic parts.
Caution: Might have something lurking inside.
Perfect with Eggs Benedict.
Watch the fingers. It bites.
Are you ready?
Freddy - 20
Bonnie - 20
Chica - 20
Foxy - 20
Golden Freddy - 20
Endo-01 - 20
New and Improved!
Toy Freddy - 20
Toy Bonnie - 20
Toy Chica - 20
Mangle - 20
Balloon Boy - 20
JJ - 20
The Puppet - 20
RWQFSFASXC - 20
Toy FNaF2 animatronics.
Withered Freddy - 20
Withered Bonnie - 20
Withered Chica - 20
Withered Foxy - 20
Withered Golden Freddy - 20
Endo-02 - 20
Shadow Freddy - 20
Withered FNaF2 animatronics.
Springtrap - 20
Phantom Freddy - 20
Phantom Chica - 20
Phantom Foxy - 20
Phantom Mangle - 20
Phantom BB - 20
Phantom Puppet - 20
Nightmare Freddy - 20
Nightmare Bonnie - 20
Nightmare Chica - 20
Nightmare Foxy - 20
Plushtrap - 20
Nightmare Fredbear - 20
Nightmare - 20
Trick or Treat
Nightmare Freddy - 10
Jack-O-Bonnie - 20
Jack-O-Chica - 20
Nightmare Mangle - 20
Nightmare BB - 20
Nightmarionne - 20
FNaF4 animatronics from the Halloween Update.
Entertainment & Rental
Baby - 20
Bidybabs - 20
Ballora - 20
Minireenas - 20
Funtime Freddy - 20
Funtime Foxy - 20
Ennard - 20
Private Room Trials
Bidybabs - 20
Electrobab - 20
Ballora - 20
Minireenas - 20
Funtime Freddy - 20
Funtime Foxy - 20
Lolbit - 20
Yenndo - 20
Bonnet - 20
FNaFSL Custom Night animatronics.
Salvage What You Can.
Scrap Baby - 20
William Afton - 20
Lefty - 20
Molten Freddy - 20
FFPS main animatronics.
Bottom of the Barrel
Pan Stan - 20
Bucket Bob - 20
Mr. Hugs - 20
No. 1 Crate - 20
Mr. Can-do -20
Happy Frog - 20
Nedd Bear - 20
Pigpatch - 20
Mr. Hippo - 20
Orville Elephant - 20
Trash and the Gang and Mediocre Melodies.
Rockstar Freddy - 20
Rockstar Bonnie - 20
Rockstar Chica - 20
Rockstar Foxy - 20
Funtime Chica - 20
El Chip - 20
Music Man - 20
Candy Cadet - 20
Rockstars Assemble and Posh Pizzeria.
Adventure Endo-01 - 20
Adventure Fredbear - 20
Endoplush - 20
Deedee - 20
Mendo - 20
Old Man Consequences - 20
Lolbit - 10
FNaF World animatronics.
Freddy - 20
Foxy - 20
Golden Freddy - 15
Springtrap - 20
Phantom Freddy - 10
Phantom Foxy - 10
Nightmare Freddy - 15
Funtime Freddy - 5
Helpy - 15
Molten Freddy - 5
Lefty - 10
Grand Dad - 20
Steve - 20
Red, Chuck and Bomb - 20
Scratch Cat - 20
Knuckles - 20
Granddy Dadbear - 20
Sans and Papyrus - 20
LincolnDisaster19's fauvorite characters
Ready for Freddy?
Freddy Fazbear- 20
Golden Freddy- 20
Toy Freddy- 20
Withered Freddy- 20
Withered Golden Freddy- 15
Shadow Freddy- 20
Phantom Freddy- 20
Nightmare Freddy- 20
Nightmare Fredbear- 20
Adventure Fredbear- 10
Funtime Freddy and Bon-Bon- 15
Molten Freddy- 20
Rockstar Freddy- 20
Metal Freddy- 20
All Incarnations of Freddy/Fredbear
Down the Rabbit Hole
Toy Bonnie- 20
Withered Bonnie- 20
Nightmare Bonnie- 20
Funtime Freddy and Bon-Bon- 20
William Afton- 20
Rockstar Bonnie- 20
All Incarnations of Bonnie/Springtrap
Toy Chica- 20
Withered Chica- 20
Phantom Chica- 20
Nightmare Chica- 20
Rockstar Chica- 20
Funtime Chica- 20
All Incarnations of Chica.
Withered Foxy- 20
Phantom Foxy- 20
Nightmare Foxy- 20
Nightmare Mangle- 20
Funtime Foxy- 20
Rockstar Foxy- 20
All Incarnations of Foxy/Mangle
A Reference to the preset in FNaF2.
Reference to the preset in FNaF2.
Every animatronic that appeared in the canon Ultimate Custom Night makes an appearance here, along with a few extras.
Golden Freddy and Endo-01 are added from Five Nights at Freddy's 1.
Withered Freddy, Withered Foxy, Endo-02, Shadow Freddy and RWQFSFASXC are added from Five Nights at Freddy's 2.
Phantom Chica, Phantom Foxy and Phantom Puppet are added from Five Nights at Freddy's 3.
Jack-O-Bonnie, Nightmare Chica, Nightmare Foxy and Plushtrap are added from Five Nights at Freddy's 4.
More FNaF World reps are added, including the returning Adventure Endo-01 and also Adventure Fredbear, Endoplush, Deedee and Mendo.
Funtime Freddy, Bidybabs, Minireenas, Bonnet, Electrobab, Yenndo and Lolbit are added from Five Nights at Freddy's: Sister Location.
Trash and the Gang are separated into their own characters, and Security Puppet and the returning Candy Cadet is added from Freddy Fazbear's Pizzeria Simulator.
The Shop mechanic returns from Factory Shift as a reward for beating nights and adding replay value.
The Oxygen mechanic was based off of the scrapped Toxicity Meter from Five Nights at Freddy's 2, which was later reused in Five Nights at Toy Fazbear's.
In the Game Area there's three arcade cabinets. One labelled Deedee's Fishing World (where Deedee and Old Man Consequences appears), another labelled Chica's Party (where Phantom Chica appears) and another named Pizza Battle (as a reference to the game).