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One Night of Everything 2

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Partsandservices

"You have reached Parts and Services."
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Youmustletusintheroom

"You must let us in that room."
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This page is a joke page, which means it's not meant to be taken seriously at all. Joke pages are typically silly dumb ideas that'd never work or ideas that aren't meant to be taken seriously at all.


You're allowed to edit Preset Nights and Characters, but do not touch the official FNAF characters that have already had their subheadings made.

One Night of Everything 2 is the sequel to One Night of Everything, created by Tonic ze Hedgefox.

GameplayEdit

Onenight2

The Location. EH and WH means East and West Hall. PR means Party Room.

Unlike One Night at Everything, where every animatronic comes after you at once, this game splits every night into seperate nights. There are preset nights that you can use.

Preset NightsEdit

  • Custom Night
    • Allowed to choose 15 animatronics and set their AIs.
    • Allowed to enable features (some features may be enabled by animatronics).
  • Fazbear Night
    • Features Freddy, Bonnie, Chica, Foxy and Golden Freddy
    • Activates the doors.
  • Brand New Night
    • Features Toy Freddy, Toy Bonnie, Toy Chica, Mangle, BB, Withered Freddy, Withered Bonnie, Withered Chica, Withered Foxy, Withered Golden Freddy and The Puppet.
    • Activates the vents.
    • Activates the music box.
    • Activates the mask.
    • Closes the doors.
  • Fright Night
    • Features Springtrap, Phantom Freddy, Phantom Chica, Phantom Foxy, Phantom Mangle, Phantom BB and Phantom Puppet.
    • Activates the vents.
    • Opens the doors. (cannot be closed)
    • Activates the audio.
  • Nightmare
    • Features Nightmare Freddy, Nightmare Bonnie, Nightmare Chica, Nightmare Foxy, Nightmare Fredbear, Nightmare
      • Nightmare Freddy, Nightmare Bonnie, Nightmare Chica and Nightmare Foxy is active on 12AM to 4AM, and Nightmare Fredbear is active from 4AM and 5AM, and Nightmare is active on 5AM to 6AM.
    • Activates the doors.
    • Gets rid of the camera.
  • Halloween Nightmare
    • Features Nightmare Freddy, Jack-O-Bonnie, Jack-O-Chica, Nightmare Mangle, Nightmare Fredbear and Nightmarionne
      • Nightmare Freddy, Jack-O-Bonnie, Jack-O-Chica and Nightmare Foxy is active on 12AM to 4AM, and Nightmare Fredbear is active from 4AM and 5AM, and Nightmare is active on 5AM to 6AM.
    • Activates the doors.
    • Gets rid of the camera.
    • Replaces Nightmare on Halloween.
  • Circus Night
    • Features Baby, Funtime Freddy, Funtime Foxy and Ballora.
    • Activates the doors.
    • Activates the vents.
    • Activates the vent doors.
  • Private Night
    • Features Ennard.
    • Activates the doors.
    • Activates the vents.
    • Activates the vent doors.

MechanicsEdit

  • Camera
    • Acts like it does in most games. It can check all the other rooms.
    • Some cameras deactivate on certain Custom Night options, these include Show Stage, Parts/Services, Game Area and The Cove.
    • Can be used to wind the music box (if enabled).
    • Can be used to use the audio mechanic (if enabled).
    • Uses up power (if enabled).
  • Doors
    • Acts as it did in FNAF1. Can be checked using the light button.
    • Can be closed (if enabled).
    • Enables power and uses it up.
  • Vents
    • Acts like it did in FNAF2. Can be checked using the light button.
    • Can be closed (if enabled).
    • Enables powers and uses it up (if vent doors are enabled).
    • If unused, they'll be closed.
  • Mask
    • Acts like it did in FNAF2. Can be used to protect from animatronics.
    • Can be limited using a toxicity meter (if enabled).
  • Strobe Light

CharactersEdit

NOTE: Every character is able to kill the player if the power is out.

Freddy FazbearEdit

Freddy Fazbear acts very similarly to how he did in FNAF1. He starts upon the Show Stage, and begins to slowly go towards Dining Area, Bathrooms and East Hall. He has two phases in East Hall, one far away from the camera and one close up. Since he doesn't appear in the door blindspots, you must close the door when he's at his second phase. Freddy will laugh while he moves.

If using Freddy on Custom Night, the doors and cameras will be forced active.

BonnieEdit

Bonnie acts very similarly to how he did in FNAF1. He starts upon the Show Stage, and begins to slowly go towards Dining Area, Parts/Services, West Hall and Party Room 1. He appears in the door blindspot, and you must close the door.

If using Bonnie on Custom Night, the doors will be forced active.

ChicaEdit

Chica acts very similarly to how she did in FNAF1. She starts upon the Show Stage, and begins to slowly go towards the Dining Area, Bathrooms, East Hall and Party Room 2. She will appear on the door blindspot, where you must close the door.

If using Chica on Custom Night, the doors will be forced active.

FoxyEdit

Foxy acts very similarly to how he did in FNAF1. He starts in The Cove, and will eventually go into Game Area, then chase towards the office through West Hall. He won't appear in the blindspot, so you must close it to keep him out.

If using Foxy on Custom Night, the doors will be forced active.

Golden FreddyEdit

Golden Freddy acts very similarly to how he did in FNAF1. He doesn't have an exact starting position, but he can appear on a poster in West Hall, East Hall or Game Area, or appears fully in Parts/Services. If he does appear, he'll appear in the Office, where you must pull up the camera (or wear the mask if enabled).

If using Golden Freddy on Custom Night, the cameras will be forced active.

Endo-01Edit

Endo-01, being a character originally with no AI, has a new AI. He starts within the Parts/Services, before going to Dining Area, Game Area, Bathrooms, West Hall or Party Room 1. He goes into the left blind spot. He begins to go into a new mode at around 4AM, where he can now go into East Hall and Party Room 2, and can use the right blind spot.

If using Endo-01 on Custom Night, the doors will be forced active.

CupcakeEdit

The Cupcake can be activated if Chica is activated on Custom Night. Chica will no longer go into the right blindspot and will instead send the cupcake after you. You'll have to check if Chica has her cupcake in East Hall and then close the door if she doesn't. If not, the cupcake will jumpscare you.

The Cupcake will force cameras to be active.

Toy FreddyEdit

Toy Freddy acts very similarly to how he does in FNAF2. He starts on the Show Stage and appears in the Game Area. Then he just appears in East Hall, then the office, where you must use the mask.

If using Toy Freddy on Custom Night, the mask will be forced active.

Toy BonnieEdit

Toy Bonnie acts kinda similarly to how he does in FNAF2. He starts on the Show Stage and appears in the Game Area. Then he'll go to Party Room 2 and take the vent to your office. Then he'll be in the Vent Blindspot and you will have to put on the mask to defend.

If using Toy Bonnie on Custom Night, the mask will be forced active.

Toy ChicaEdit

Toy Chica acts mostly similarly to how she does in FNAF2. She starts on the Show Stage and appears in the West Hall, Party Room 1, vents then your Left Vent blindspot. You'll have to wear your mask to defend from ehr.

If using Toy Chica on Custom Night, the mask will be forced active.

MangleEdit

Mangle mainly acts similar to how it did in FNAF2. It starts in The Cove and goes through to Game Area, Party Room 1, Party Room 2, the vents and then the right vent blindspot. Then you must use your mask. If you don't, it'll stay at the top of your office and eventually jumpscare you.

if using Mangle on Custom Night, the mask will be forced active.

BBEdit

Balloon Boy works similarly to how he did in FNAF2. He starts in Game Area before going to West Hall, laughing and saying his quotes on the way. He'll appear in the vents then appear in the left vent blindspot, where you'll have to close the vent door (or wear the mask if active) or else he'll come in and disable your mask.

If using BB on Custom Night, the mask will be forced active.

The PuppetEdit

The Puppet works like it did in FNAF2. It stays in Prize Corner and will come up with the Music Box runs out. He'll jumpscare you no matter if the doors are closed or not.

If using The Puppet on Custom Night, the cameras and music box will be forced active.

Withered FreddyEdit

Withered Freddy starts within the Parts/Services. Then he goes to Dining Area, East Hall, Party Room 2 and then to the Office. You must wear the mask to defend against him.

If using Withered Freddy on Custom Night, the mask will be forced active.

Withered BonnieEdit

Withered Bonnie begins at the Parts/Services. Then he goes to Game Area, West Hall, Party Room 1 and then to the Office. You must wear the mask to not get killed by him him.

If using Withered Bonnie on Custom Night, the mask will be forced active.

Withered ChicaEdit

Withered Chica starts within Parts/Services. She will go into Game Area, Bathrooms, East Hall and then the Office, where you'll have to wear the mask to defend from her.

If using Withered Chica on Custom Night, the mask will be forced active.

Withered FoxyEdit

Withered Foxy has an unknown starts position, but appears in Parts/Services and then goes to West Hall. Then he'll appear in the Office where you will have to use the strobe light to defend yourself.

If using Withered Foxy on Custom Night, the strobe light will be forced active.

Withered Golden FreddyEdit

Withered Golden Freddy might randomly appear in the Office, like he did in FNAF2. If you don't raise the camera (or wear the mask if activated) you'll die.

If using Withered Golden Freddy on Custom Night, the cameras will be forced active.

Endo-02Edit

Endo-02 starts in Prize Corner, by slowly crawling out (if The Puppet is disabled or not there) and going to East Hall in two phases and then appearing in the Office. You must use the strobe light on it so it leaves.

If using Endo-02 on Custom Night, the strobe light will be forced active.

SpringtrapEdit

Springtrap acts very similarly to how he did in FNAF3, having very unpredictable behaviour. Springtrap has no known start position, but he's usually seen in the Parts/Services first, and begin to go to basically every room. Your job is to keep him out by using audio. If he goes in the vents, you must close the vent doors if he gets through to the vent blindspot.

If using Springtrap on Custom Night, the cameras, audio and vent doors will be forced active.

Phantom FreddyEdit

Phantom Freddy, if active, will be seen standing at the right door after pulling down the camera. If you stare directly at him, he'll disappear and jumpscare you, temporarily disabling your audio (camera if audio isn't active). If you don't stare at him, he'll vanish.

If using Phantom Freddy on Custom Night, the cameras will be forced active.

Phantom ChicaEdit

Phantom Chica can occasionally be seen in the Dining Area. If you don't change cameras quickly, Phantom Chica will jumpscare you when the camera comes down, and temporarily disable your audio (or camera if audio isn't active).

If using Phantom Chica on Custom Night, the cameras will be forced active.

Phantom FoxyEdit

Phantom Foxy will occasionally be seen in the left door blindspot. If you ignore him, he wont jumpscare you, but if you stare at him, he'll jumpscare you, temporarily disabling your audio (or camera if audio isn't active). He'll vanish if you pull up the camera.

If using Phantom Foxy on Custom Night, the cameras will be forced active.

Phantom MangleEdit

Phantom Mangle can be occasionally seen in The Cove. If you don't change cameras quickly, Phantom Mangle will appear in the right door blindspot, peering in and making a noise. The cameras will be temporarily disabled when it's there, and Phantom Mangle will eventually vanish.

If using Phantom Mangle on Custom Night, the cameras will be forced active.

Phantom PuppetEdit

Phantom Puppet can be occasionally seen in Prize Corner. If you don't change cameras quickly, Phantom Puppet will stare at you for a while and therefore block you from doing anything.

If using Phantom Puppet on Custom Night, the cameras will be forced active.

Nightmare FreddyEdit

Nightmare Bonnie/Jack-O-BonnieEdit

Nightmare Chica/Jack-O-ChicaEdit

Nightmare Foxy/Nightmare MangleEdit

Nightmare FredbearEdit

Nightmare/NightmarionneEdit

BabyEdit

BalloraEdit

Funtime FreddyEdit

Funtime FoxyEdit

EnnardEdit

TriviaEdit

  • Bonnie going into Party Room 1 is a reference to him going into the Supply Closet in FNAF1. The same can be said with Parts/Services and Backstage.
  • Endo-01's AI and Endo-02's AI is based upon his AI in Eight Nights at Endo's.
  • The Cupcake's AI is based upon the Nightmare Cupcake's AI from FNAF4.

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