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Several Nights at Fierce's 4: Endurance

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Several Nights at Fierce's 4: Endurance
Game Information
Platform(s) PC
Engine
Developer Poisonshot
Genre Survival Horror
Theme
Mode
Project
Release date(s)
Download(s)
Port of
Proceeded by
Followed by



Partsandservices2

"You have reached Parts and Services."
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Several Nights at Fierce's 4: Endurance is the fifth game of the Several Nights at Fierce's series, through it is labbeled as the fourth as Days in the Basement is not named "Several Nights at Fierce's 4". The game takes place 15 years after the third game. Most, if any remains of the original Fierce's Foods seem to be gone, with the only parts left beign found in a new restaurant with brand new animatronics based on the original ones, such as Bob the Blob replacing Bodhi. They have, surprisingly enough, found some of the original animatronics. They're currently repairing them...

MechanicsEdit

The game's main mechanic is a button the player holds. The player can roam around the map of the game. The new animatronics, as well as Bodhi and Michael, are on a "track" mode. They have a map of the location and chase intruders around, seeing you as one. Pressing the button closes the lights of the location, which makes new animatronics stop chasing you. Pressing the button again reopens them.

But the old animatronics are still here, and most of them are not "tracking" you, but instead trying to find you. The old animatronics always move, but are a lot more active in the dark. You can try to hide from them in places such as bathrooms, but once again, the new animatronics can "track" you and find you. Each of the old animatronics looks in 3 places (except Crabby, who only looks under tables) , and thus, it is impossible to completely hide from them. Thanksfully, you can use cameras to see when one of the animatronics are coming.

Hiding spots include:

  • Lockers
  • Bathrooms
  • Closets
  • Tables
  • Dark Corners

Unlike the other games, not all of the animatronics are active at once. The number of animatronic per night is equal to the Night's number multiplied by two, except in custom night where you can toggle them. There is always at least 1 "old" animatronic and 1 "new" animatronic in a night, except, once again, in the custom night.

AnimatronicsEdit

Bob the BlobEdit

Bob the Blob is one of the new Fierce's Foods new animatronics. It is pretty different from the original ones. It has wheels like the original ones but they are almost completely invisible. It is made of three "layers", which can rotate in different directions. It wears a black top hat with a white stripe.

Bob the Blob is a new animatronic, which means it tracks the player. It tends to stay in the rooms around it's starting location, the Playroom, and while it is pretty slow, it will usually quickly get to the player when they're close.

Mike the MinionEdit

Mike the Minion is the replacement of Michael, althrough they technically have the same name. Mike wears a fancy sombrero. It is similar to the Toy Animatronics from the second game, having a body made of multiple segments with barely any endoskeleton exposed.

Mike the Minion tracks the player like Bob the Blob. Mike is pretty fast. Mike never goes in the backroom, but will quickly get to the player everywhere else. It starts in the Playroom like Bob the Blob.

Bodhi the BlobEdit

Bodhi the Blob is suppodly the original Bodhi. His endoskeleton is similar to the ones from the first game instead of the second game. It is revealed in a phone call that is is NOT the original Bodhi, however; they couldn't find the head part but could find the original base (presumately because Bodhi's endoskeleton got changed in the second game)

Bodhi is a tracker like his replacement. He is the second slowest animatronic in the game but always knows where the player is. You cannot hide from him, no matter what, meaning if he gets close you must press the button.

Michael the MinionEdit

Michael the Minion is the original Michael, althrough with a lot of updates, with most of his parts beign completely replaced except his neck and his AI chip. A lot of his parts are broken, with him missing one of his arm, having a cracked torso suit and having no suit parts everywhere else.

Michael the Minion is so updated that he is now on tracking mode, through he is not fully used to it. Michael usually knows where the player is, like Bodhi, but has 1/2 chance of looking in the wrong room. Michael is unique in that he still moves after closing the lights, but is a lot less active.

HelpbotEdit

Helpbot is an animatronic from Fierce's Terror, but is beign repaired to be a full animatronic. It is implied that she was used somewhere between Fierce's Terror and the new Fierce's Foods. She has two metal bars at the sides of her head with pink neon cylinders on them, and seems to be a faded metallic pink in general.

Helpbot does not track the player. She has a tendency to stay near the ceiling which makes her unpredictable at times. She looks for you in the bathrooms, the dark corners and in closets/backrooms.

Richard the Rocket DemonEdit

Richard is a very old animatronic, coming from the original Fierce's Foods. He is in a very tattered state, missing one of his hands, having holes all around his suit and having a broken jaw. His eyes are glowing in front of his suit eyes. He seems pretty dirty and rusty in general.

Richard doesn't tracks the player, like Helpbot. He can't enter all rooms because of his height but is rather aggresive in general. He looks for you under tables, dark corners and in closets.

Wis the WillowEdit

Wis is a very old animatronic from the third Fierce's Foods through he was created in the first restaurant as a prototype. Like Richard, he is in a very broken state. His endoskeleton eye is exposed. His base and torso are all tattered with holes. He's also missing his two front branches and most of his back one.

Wis is a "hunter". Wis cannot kill you, but instead throws away your power button with his back arm should he meet you. He looks for you in the bathrooms, the lockers and under tables.

Orlockron the Rune GuardianEdit

Orlockron is another old animatronic, through he is the least withered animatronic out of the game's ones. Aside from beign rusty, his endoskeleton is completely undamaged. He looks identical to his Days in the Basement appearance, through this is a coincidence; his base's suit was completely repaired but his fake parts are beign repaired.

Despite him looking good, Orlockron is still a hunter. Like Wis, he doesn't kills you but smashes your camera to pieces instead. He looks under tables, in the corners of the rooms and in the bathrooms.

Crabby the CrabEdit

Crabby is one of the older animatronics and was one of the only animatronics through to survive for many years. He wasn't very broken and has been fully repaired in this game: this is actually the first time he isn't withered. Crabby is a brighter color then before and appears slightly more detailled, with a yellow belly and larger claws.

Crabby is a reverse Michael: he always hunts you, but is a lot less active when the lights are on. He isn't as fast as Michael, but attempts to double-team you with Crabbette. He only finds you if you're under tables.

Crabbette the CrabEdit

Crabbette was one of the newest Fierce Foods animatronic before the fire. Crabbette the Crab was untouched for so long that her servos stopped to work, which forced her to get repaired. She looks just like Crabby, but grey and with a pink bow. She has a rock-like texture. She performs with Crabby and often teams up with him to attack you.

Crabbette is not a tracker, but not a hunter either; she's always active. However, she runs away if looked at from the camera. When Crabbette is attacking you, it is likely Crabby's near. If Crabbette is active, Crabby is active too.

Tiki TrioEdit

The tiki trio is a set of three new animatronics: Ti, Ik and Ki. They are basically totem heads with cute eyes for face. They are technically three animatronics but always stay together and are one entity in the data. Ti has a spike on his head, Ik has small wings and Ki has "ears".

Ti, Ik and Ki are trackers. They have three modes: Slow, Average and Fast. At slow, they mostly spend thier time in halls. At average, they're in small rooms like the Dragon Stage. At fast, they're in larger rooms like the Dining Rooms.

Dragon TrioEdit

Drake, Drew and Drago reappear for the first time in around 2 games. They now act like 1 animatronic similar to the Tiki Trio, but are actually three entities unlike them. They're pretty withered, but were apparently even withered before. Drake's torso and wings, Drew's legs and Drago's head and tail are replaced by newer parts.

Drake, Drew and Drago are all hunters. They have different behaviour depending on who is leading. If Drake is leading them, they're fast but slow down when near the player. When Drew is the leader, she always go at an average pace. If Drago is the leader, they move slowly but are faster when close to the player. They tend to go to the wrong rooms, which is how you escape from them.

Drain the Toxic DragonEdit

Drain is a dragon who has the traits of a scorpion, having a scorpion tail, mandibles instead of a snout and having scorpion "pincers" instead of wings. It is a dark indigo color with a yellowing green belly. Drain replaces Drago, but is now the "main" dragon instead of Drake.

Drain is a tracker. He acts pretty much like the one he replaces, Drago, beign slow, but suddenly attacking the player when close. Drain prefers to stay around the left of the building, at the backrooms.

Drock the Earth DragonEdit

Drock is a rock-themed dragon. He is wingless, but has a drill for a tail. He always seems angry. Drock replaces Drake from the original dragon band. He can shoot dust from his nostrils like how Drake could breath "confetti" with a tube near his snout. He has grey rock-like bumps on his torso. He is brown overall.

Drock is, like the other replacement dragons, a tracker. He is similar to Drake on behaviour, beign fast usually but slowing down near the player. He usually stays around the Dragon Stage and the Dining Room 1.

Dreama the Shock DragonEdit

Dreama the Shock Dragon is Drew's replacement, beign a female dragon. She is shock themed, having shock-shaped wings and tail. She is yellow with a lighter yellow for a belly color. Dreama occasionally gets slight bugs with her legs for a few seconds. She explains it by saying she sometimes has trouble controlling her "powers".

As one might espect, Dreama is a tracker. She always moves at an average pace. It stays around the right of the building. Dreama will refuse to chase you in the men's bathroom, so you can hide there to escape her.

Drina the "Ice Dragon"Edit

Drina is, or rather WAS supposed to be a replacement for the dragons. She got in an horrible state through, and the employees gave up on her. Her original parts were given to the new dragons and her other parts were replaced with spare parts. This left her in an mangled hybrid of Bob, Mike, Crabby and Crabbette.

Drina is a hunter for an unknown reason. She usually stays on the ceiling, like Helpbot. She always do a garbled noise. Drina will always find you but is the slowest animatronic. This makes her an HYBRID of Helpbot and Bodhi.

Fierce the Original DragonEdit

Fierce was supposed to be the first animatronic from Fierce's Foods, hence the name. He was left alone over the years and ended up never beign used. Fierce is in a pretty withered state, having a hanging jaw, a broken eye, a missing wing and many holes all around it's body. Barely any of his suit is left and he is very dirty.

Fierce is, obviously, a hunter. Fierce is one of the larger animatronics but also one of the most aggresive ones. Fierce will find you in the Bathrooms, the Lockers and the Closets.

EndoBase(s)Edit

The endobases are many endoskeleton bases created for the dragon. They are very flexible and can support many kinds of devices and suits. They have randomly-colored endoskeleton eyes. There can be more then one on a night, up to three. The endobases all look identical except for the endoskeleton eye colors, which can be confusing.

The Endobases are very unpredictable. Thier speed is randomised, the places they look in is randomised, the areas they spend thier time in is randomised, ect. However, they always beep when they find you while putting a flashlight, and there is a delay of three seconds before they attack you. You can toggle off this delay in the custom night.

Gilgamesh the GoblinEdit

Gilgamesh is the very first animatronic made by Fierce's Foods, and one of the two last animatronics to activate. He is extremely withered, as he wasn't repaired or found, but rather enters the building from the Dining Room 1 door. He is reduced to an endoskeleton with leg suits. His left arm is replaced by his axe while his right arm is gone, replaced by wires. He's also missing both of his ears, through part of his right ear is left. He is dirty and rusty.

Gilgamesh is considered by a lot of players the hardest animatronic. He's technically an hunter, but you can't directly hide from him. Instead, he won't attack you if an animatronic is in the same room as you. Gilgamesh is one of the most aggresive animatronics in the game, which complicates things.

"Blackrods"Edit

Blackrods is an extremely old animatronic. He is the true Bodhi. He is one of the two last animatronics that activate with Gilgamesh. Like him, he is extremely withered. He has no suit parts left. His endoskeleton shell is gone as well. The AI chip is completely exposed, beign held by a few wires. His eyes are still on himself. A little black particles on his top part are the only things that are left from his fedora. He enters from the Dining Room 2.

Blackrods is also pretty hard. He's also an hunter. He won't attack you if you're alone or if Gilgamesh is in the room. He will attack you if other animatronics are in the room through. Unlike Gilgamesh, he's pretty slow, which makes him less of a threat, through you should still be careful.

LocationsEdit

  • Dining Room 1
  • Dragon Stage
  • Back Hall
  • Employee Restrooms
  • Backroom
  • Order Room
  • Kitchen
  • Public Restrooms
  • Playroom
  • Dining Room 2
  • Backstage



NightsEdit

Night 1Edit

This night is different from the others: you start at 1 AM instead of 12 PM like you usually do.

CutsceneEdit

The cutscene at the start of this night starts with a newspaper beign shown in front of the player. It talks about the new Fierce's Foods hiring night guards. The newspaper is then pulled down, showing the Fierce's Foods seen in the newspaper. The camera then enters the building. "Night 1" appears in the middle of the screen, then fades down as someone calls you from a portable phone. This is the start of the night.

Active AnimatronicsEdit

  • Bob the Blob
  • Mike the Minion
  • Bodhi the Blob
  • Michael the Minion
  • Helpbot

AI LevelsEdit

  • Bob the Blob = 3
  • Mike the Minion = 4
  • Bodhi the Blob = 2
  • Michael the Minion = 5
  • Helpbot = 5

Phone CallEdit

You've finally arrived! You're late! I watched the cameras for almost an hour, now I can stop...I'm the day guard in case you're wondering. But I know a lot about the night guard too, and trust me, night guard is a LOT harder then day guard.

It's been established for a long time that the animatronics had viruses. Well, guess what, they found the old animatronics but forgot to find a way to disinfect them. This basically means that you're gonna be hunted by them. You might also find out some of the old animatronics remember you even if it's been 30 to 20 years.

The button you hold allows you to turn off the power. This will prevent the new animatronics from hunting you. However, when the power is off, the old animatronics will start to hunt you. Put it back up by pressing it again. You can also see when something is coming using cameras.

Now, for specific information about the animatronics. Only Helpbot is currently repaired enough to attack you among the old animatronics when the power is off. Bodhi and Michael are also very repaired; in fact, they act just like the newer animatronics.

Michael's a special case through. Michael will continue chasing you even after you turn off the power. But he won't see well and to prevent bumping in obstacle, he moves a lot more slowly. He also tends to go to the wrong rooms.

Bodhi can always find you, no matter what, but he's the slowest out of our animatronics, so don't worry about him too much.

Oh wow, it's really late. I gotta sleep. See you later.

StrategiesEdit

This night is very easy. Start the night by pressing the power button; this automatically incapacitates all of the animatronics except Michael. Proceed to hide under a table or in a locker at the right side of the building. This incapacitates Helpbot and will make Michael encounters a lot less common. Make sure you can always escape in case Michael reaches you.

Night 2Edit

On this night, you start as 12 AM like usual.

CutsceneEdit

This night's cutscene appears to be a flashback. It shows the SNaF2 building while it is burning. You see the playroom camera looking at Bodhi and Michael. The fire spreads to the Playroom. Bodhi and Michael can briefly be seen moving to the Dragon Stage before the camera gets engulfed by the flames.

You then see the Dragon Stage camera as both quickly zoom through the room. The windows are broken, which seems to imply the dragon trio escaped from there. Once again, the camera burns up.

The camera then shows the Restrooms. The toilet doors are open and broken. It is implied that the original duo fled the building by entering them. The cutscene then ends.

Active AnimatronicsEdit

  • Bob the Blob
  • Mike the Minion
  • Bodhi the Blob
  • Michael the Minion
  • Helpbot
  • Richard the Rocket Demon
  • Wis the Willow
  • Orlockron the Rune Guardian

AI LevelsEdit

  • Bob the Blob = 4
  • Mike the Minion = 5
  • Bodhi the Blob = 2
  • Michael the Minion = 5
  • Helpbot = 6
  • Richard the Rocket Demon = 7
  • Wis the Willow = 5
  • Orlockron the Rune Guardian = 3

Phone CallEdit

You're not late this time! That's good. Now, there's one thing I forgot to mention last night. The older bots only check three hiding spots each. For example Helpbot will find you if you're in a dark corner, inside a closet or in bathrooms. But she won't find you if you're hiding under a table, for example.

Now, they repaired the "theater" animatronics enough so they work. They found them in...surprising places. Richard was inside a junkyard, and seemed to have been attacked. We almost didn't notice him, he was so dirty. Richard is extremely tall but he's rather aggresive, so be on the look for him. To be completely honest he creeps me out a bit.

Wis the Willow seems panicked, constantly doing loud beeps. He was hiding in an arcade. The arcade didn't work and stuff, so we decided to take it apart. Once we removed one of the sides he jumpscared us! I almost had an heart attack from him, geez. If he comes closes, he does...bad effects to your button.

Orlockron wasn't disactivated, but he was in sleep mode. He "woke" up quickly after we found him but he didn't really matter. He didn't seem to care much about sustaining itself anymore. He's not very nice, as he smashes your camera monitor. We did a good job on him and we'll finish him once we're done repairing the other bots.

StrategiesEdit

This night is similar to the first night, but now there is not a reliable hiding spot. Turn of the lights and hide from the animatronics. When one of them finds you, put the lights back on and hide somewhere else, then turn the lights off.

Night 3Edit

CutsceneEdit

This cutscene shows Drake in an extremely tattered state, missing nearly his entire torso. A figure that is probably Richard comes near it. It proceeds to grab Drake's remains and carry it away. A view of the Backstage from the second game is then seen. Michael, Orlockron, Bodhi and Wis are in the room along with the remains of Drew and Drago. Richard then comes with Drake's and puts it along with the other dragon. The cutscene slowly ends as you see the active animatronics looking for parts.

Active AnimatronicsEdit

  • Bob the Blob
  • Mike the Minion
  • Bodhi the Blob
  • Michael the Minion
  • Helpbot
  • Richard the Rocket Demon
  • Wis the Willow
  • Orlockron the Rune Guardian
  • Crabby the Crab
  • Crabbette the Crab
  • Tiki Trio (Ti, Ik, Ki)
  • Dragon Trio (Drake the Fire Dragon, Drew the Water Dragon, Drago the Forest Dragon)

AI LevelsEdit

  • Bob the Blob = 5
  • Mike the Minion = 7
  • Bodhi the Blob = 4
  • Michael the Minion = 7
  • Helpbot = 7
  • Richard the Rocket Demon = 8
  • Wis the Willow = 6
  • Orlockron the Rune Guardian = 4
  • Crabby the Crab = 5
  • Crabbette the Crab = 5
  • Tiki Trio = 5
  • Dragon Trio = (3, 5, 7)

Phone CallEdit

Hello! You're still not late, you're doing good so far. I am unfortunately forced to inform you that Crabby, Crabbette and the three dragons are now activated. They also finished and activated a new animatronic, or rather, new animatronics: Ti, Ik and Ki. They call them "The Tiki Trio".

Crabbette is pretty special. She's good at tracking but she's adapted to the dark too. This means that you can't stop her from reaching you. But, she doesn't likes beign recorded on camera. Watch her on them and she'll run away.

Crabby, who is now siblings with Crabbette, in order to prevent...pictures, is also an oddity. He can also track, but like Michael he's less good at it. And like Crabbette, he's adapted to the dark...sorta. The red crab has trouble in it, through, and will only find you if you're hiding under a table or in plain sight.

The Tiki Trio goes through three mode depending on the room they're in. I'm not exactly sure how the modes work, but it changes depending on the room. So if the Tiki Trio was in a Dining Room, they would be fast. They always stay together, don't worry.

The three dragons act as a single animatronic too, but may try surrounding you or taking slightly different paths across the rooms. They have "modes" too, but it is decided by the one who leads. For example Drake is fast but he slows down when near people.

Man, this is tiresome. Detailling the animatronics is hard, I tell ya. C'ya, by the way.

StrategiesEdit

Crabby and Crabbette will try to team up on you. The best way to hide from them is to go in a dark corner when Crabby shows up, then look at the camera to stop Crabbette. If only Crabby is active, he will be a lot easier to defeat. Tiki Trio and Dragon Trio are pretty unpredictable; however, there's an indication of what mode they are for each: the one that leads for the Dragon Trio and the room they're in for the Tiki Trio.

Night 4Edit

CutsceneEdit

The cutscene is yet another flashback. You see someone walking to a place named "Memories of Michael". The flashback then cuts to a scene where you see a museum with many recreations of Fierce's Foods animatronics. It then cuts again to a place which seems to be active, with balloons, tables and kids everywhere. The cutscene ends after the character who is viewing the flashback enters a disco room. If you look very closely, Helpbot in it's current state can be seen in the room.

If you look even closer, a mangled ice dragon can be seen in the museum part. It is probable this is Drina.

Active AnimatronicsEdit

  • Bob the Blob
  • Mike the Minion
  • Bodhi the Blob
  • Michael the Minion
  • Helpbot
  • Richard the Rocket Demon
  • Wis the Willow
  • Orlockron the Rune Guardian
  • Crabby the Crab
  • Crabbette the Crab
  • Tiki Trio (Ti, Ik, Ki)
  • Dragon Trio (Drake the Fire Dragon, Drew the Water Dragon, Drago the Forest Dragon)
  • Drain the Toxic Dragon
  • Drock the Earth Dragon
  • Dreama the Shock Dragon
  • Drina the "Ice Dragon"
  • Fierce the Original Dragon
  • Endobase(s)

AI LevelsEdit

  • Bob the Blob = 5
  • Mike the Minion = 7
  • Bodhi the Blob = 4
  • Michael the Minion = 7
  • Helpbot = 8
  • Richard the Rocket Demon = 9
  • Wis the Willow = 7
  • Orlockron the Rune Guardian = 5
  • Crabby the Crab = 5
  • Crabbette the Crab = 6
  • Tiki Trio = 7
  • Dragon Trio = (4, 6, 8)
  • Drain the Toxic Dragon = 4
  • Drock the Earth Dragon = 8
  • Dreama the Shock Dragon = 6
  • Drina the "Ice Dragon" = 2
  • Fierce the Original Dragon = 8
  • Endobase(s) = (Between 3 and 7)

Phone CallEdit

Hello, hello hello! I hope you like dragons, because there were like 7 activated or repaired today. Well, one of them can't really be called a dragon anymore...

The Dragon Stage is finally open. Meet Drain, Drock and Dreama! They're trackers and should be pretty simple to predict. I'm not sure of thier exact pattern but they're not super-aggresive.

Now, onto the more interesting part...Meet Drina. She WAS an hybrid of parts of the dragons that were found, but they didn't match and stuff, so she became a pile of dragon parts that could still move around. Now, since we wanted the dragon part, we had to take them off. Her head was the only part that stayed. We put it in a pile of spare parts...and her head connected with some of them. So yeah, if you see a pile of part on the ceiling, HIDE.

Fierce, the very first full animatronic, has been found and repaired! He's pretty aggresive, watch out. We also found some spare dragon endoskeleton parts, enough to make a full endoskeleton. Then we mass-produced them, we have like 12 now. We might add some more dragons to the band soon, so we activated some of them. There's dragon endoskeletons running around now, basically. I can't predict them but they don't have tracking functions. So they will hunt you.

Next day we're not repairing or activating anything! So I'll talk less. Good for me, maybe you too since you'll focus more.


StrategiesEdit

This night is not harder then the night before, except that the Endobases, which are very dangerous, are active now. You will die to them very often as there is no way to predict them. The dragon endoskeletons will always beep while moving, through, so you will be able to hear them. They also point a light at you if they found you.

Night 5Edit

CutsceneEdit

The cutscene starts in the Dining Room 1, in front of that room's door. You proceed to walk up to the door and open it, showing a forest near it. You see slowing white eyes staring at you, then running at you, causing you to shut the door down. The night instantly starts from here, like Night 1.

Active AnimatronicsEdit

  • Bob the Blob
  • Mike the Minion
  • Bodhi the Blob
  • Michael the Minion
  • Helpbot
  • Richard the Rocket Demon
  • Wis the Willow
  • Orlockron the Rune Guardian
  • Crabby the Crab
  • Crabbette the Crab
  • Tiki Trio (Ti, Ik, Ki)
  • Dragon Trio (Drake the Fire Dragon, Drew the Water Dragon, Drago the Forest Dragon)
  • Drain the Toxic Dragon
  • Drock the Earth Dragon
  • Dreama the Shock Dragon
  • Drina the "Ice Dragon"
  • Fierce the Original Dragon
  • Endobase(s)
  • Gilgamesh the Goblin
  • Blackrods

AI LevelsEdit

  • Bob the Blob = 7
  • Mike the Minion = 9
  • Bodhi the Blob = 6
  • Michael the Minion = 10
  • Helpbot = 9
  • Richard the Rocket Demon = 11
  • Wis the Willow = 8
  • Orlockron the Rune Guardian = 7
  • Crabby the Crab = 8
  • Crabbette the Crab = 9
  • Tiki Trio = 9
  • Dragon Trio = (6, 8, 10)
  • Drain the Toxic Dragon = 6
  • Drock the Earth Dragon = 10
  • Dreama the Shock Dragon = 8
  • Drina the "Ice Dragon" = 5
  • Fierce the Original Dragon = 10
  • Endobase(s) = (Between 5 and 9)
  • Gilgamesh the Goblin = 11
  • Blackrods = 7

Phone CallEdit

Oh you. You tried to run, didn't you? But hey, at least you came back in. What made you so scared? Did you see glowing eyes or something? Cause people keep talking about them stalking the building.

Anyways, time to admit the truth. The Bodhi you've been dealing with is not the original Bodhi, but a recreation made from a discarded base. They changed his endoskeleton before opening the third restaurant, so that he actually looked like a blob. We think he might have died in the fire or something. Sorry... The Michael is the real Michael through, trust me.

Ever wondered where most of what we got were located? If you didn't know, there was a location made a few years ago named Memories of Michael. And it was quite popular! But there were issue with creatures people described as zombie robots. These robot zombies are most likely the original animatronics stalking the building. Some people also described what looked like kid skeletons distorsted into creepy shapes, wearing the suit of the animatronics. Odd...

Really, I can't say much anymore. I told you all I needed to tell you. You should know how to deal with the animatronics from now on, right?

StrategiesEdit

Gilgamesh and Blackrods contradict eachother and are both very hard to avoid. It is best to hide near the Dining Room 1, since you can retreat to the Playroom or the Dragon Stage if Gilgamesh comes. If Bodhi comes near, turn on the light and run immediately to one of the backrooms. Wait a few seconds, then turn off the lights and run back to the Dining Room 1.

NightmareEdit

This night has no cutscene. It is extremely hard, all animatronics beign at least level 10. Up to 12 animatronics can be active on this night, which is more then half of the roster, althrough this can be negated by the Endobases.

Active AnimatronicsEdit

  • Bob the Blob
  • Mike the Minion
  • Bodhi the Blob
  • Michael the Minion
  • Helpbot
  • Richard the Rocket Demon
  • Wis the Willow
  • Orlockron the Rune Guardian
  • Crabby the Crab
  • Crabbette the Crab
  • Tiki Trio (Ti, Ik, Ki)
  • Dragon Trio (Drake the Fire Dragon, Drew the Water Dragon, Drago the Forest Dragon)
  • Drain the Toxic Dragon
  • Drock the Earth Dragon
  • Dreama the Shock Dragon
  • Drina the "Ice Dragon"
  • Fierce the Original Dragon
  • Endobase(s)
  • Gilgamesh the Goblin
  • Blackrods

AI LevelsEdit

  • Bob the Blob = 12
  • Mike the Minion = 14
  • Bodhi the Blob = 11
  • Michael the Minion = 15
  • Helpbot = 14
  • Richard the Rocket Demon = 16
  • Wis the Willow = 12
  • Orlockron the Rune Guardian = 12
  • Crabby the Crab = 13
  • Crabbette the Crab = 14
  • Tiki Trio = 14
  • Dragon Trio = (11, 13, 15)
  • Drain the Toxic Dragon = 11
  • Drock the Earth Dragon = 15
  • Dreama the Shock Dragon = 13
  • Drina the "Ice Dragon" = 10
  • Fierce the Original Dragon = 15
  • Endobase(s) = (Between 10 and 14)
  • Gilgamesh the Goblin = 17
  • Blackrods = 12

Phone CallEdit

The phone call consists of distorsted noises. The noise originally meant something, but it was far too mutilated to be decrypted.

StrategiesEdit

This incredibly hard night merits it's name. All of the animatronics are as aggresive as the most aggresive ones from the previous night. You must have quick reflexes and you must be extremely careful.

Custom NightEdit

The Custom Night has no Phone Call for obvious reasons. You can customise the difficulty of the animatronics in the Custom Night, as well as mess with some settings, for example whether the Endobases have a countdown before attacking you.

There is no skins in this game. This is because of the incredibly high amount of characters in the game (20). That would mean the creator would have to make over 60 skins with only 3 skins/character.

TriviaEdit

  • Tiki Trio is an idea that could've been added as early as the second game, but Poisonshot only decided to add them in the fifth game.
  • If you look at the windows ingame before Night 5, you can see eyes staring at you. These most likely belong to Gilgamesh.

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